Category Archives: Columns

Machines That Think

Welcome to the inaugural column of Today’s Tomorrows here at Futurismic. For any readers who missed my introduction, I’m going to explore a science topic a month, with both some evaluation of current news on the topic and a chat about how it has been dealt with in science fiction.

A few days ago, I was at a futurist technology conference called FiRE in San Diego, listening to new developments in multiple fields. The speed of change right now is amazing. We first flew at all in 1903. Today, we have a space program that ranges from commercial ventures like Space-X to NASA flying by Saturn and operating remote-control rovers on Mars. In 1993, the Mosaic internet browser allowed us popular and easy access to the computing tools to create cyberspace; I’m reading information from all over the world in order to compose this article. My iPhone has more computing power than the room-sized computer I used to support the City of Fullerton, CA. Continue reading Machines That Think

Grand Theft Auto IV – Exploring the Mundane

Blasphemous Geometries has turned its attention to computer games, and for its first foray into that sphere Jonathan McCalmont takes a look at the hugely popular Grand Theft Auto IV. How does its reproduction of life’s bitter mundanities strengthen its appeal, and what does that say about the reality it reflects?

Blasphemous Geometries by Jonathan McCalmont

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As the first Blasphemous Geometries column to look at an individual video game, it makes sense for me to start at the top with one of the fastest-selling games of all time. Grand Theft Auto IV is, paradoxically, the sixth game to appear in the series and the eleventh game to appear as a part of the wider GTA franchise. Since its release in April 2008 it has been festooned with awards and prizes and it remains one of the highest ranking games to feature on the net’s various review aggregation sites. It is not my intention today to toss another garland onto the already swollen heads of the GTA IV developers; instead, I want to use the game to demonstrate an idea. Continue reading Grand Theft Auto IV – Exploring the Mundane