Placebo buttons

Powerful thing, the placebo effect; it doesn’t just work (with increasing efficacy) with sugar pills for all your ills, but with the “close door” buttons in elevators, the “I want to cross the road” buttons at pedestrian crossings, the thermostats of office climate control systems

… makes you wonder what else we’re being placebo’d with, doesn’t it? The anarchist in me can’t resist pulling out the first comment from the SlashDot thread where I found the above links:

I keep voting and nothing new happens.

Uh-huh.

Code is law: metaverse worlds as the ultimate sovereign states

A disappointingly brief interview piece at New Scientist has Greg Lastowka talking about the subject matter of his new book, Virtual Justice. I say disappointingly because there’s whole raft-loads of fascinating implications behind the bits that made the cut; I guess I’ll just have to buy the damned book (which was probably the entire point of the interview, to be fair).

Carping aside, Lastowka is talking about law and governance in virtual worlds… or rather the need for such. Thing is, it looks to me like he’s also implicitly conceding that trying to enforce such legal frameworks from without (i.e. from meatspace reality) will be, at best, an uphill battle:

NS: Surely technology has always influenced law. Are things fundamentally different today?

GL: Yes, I think so. To an extent, technology is displacing law. A virtual world owner has a choice between law and technology as tools to further their interests – and they are generally turning to technology first. In 1999, Lawrence Lessig used the phrase “code is law”, and it applies to virtual worlds today. If you control the very nature of the simulation – how gravity works, how a person walks, where they go, what they can say – then you have the power to govern the environment in a way that no sovereign in real space can.

NS: So virtual law could end up being quite powerful?

GL: The government can do a lot of things but it can’t reverse the direction of gravity. Owners of virtual worlds can do an amazing number of things with regard to surveillance and interpersonal interactions.

If they so choose… and bear in mind the market value of being one of the worlds that chooses not to.

But it’s this final line that carries a whole book’s-worth of interesting implications… and probably a trilogy’s-worth of post-cyberpunk plot hooks:

In a sense, technology has outpaced the law. Any owner of a technological platform essentially has the ability to regulate society.

Seriously, think about it: that last sentence there is just huge, saying so much in such a short space. Just as the geographically-defined nation-state begins the final process of withering, the non-Euclidian geography of the metaverse steps in to offer a space over which your control can be more gloriously totalitarian than the greatest despots of the world ever aspired to!

Problem is, if your citizens can emigrate by simply hitting Ctrl-Q and signing up with someone else, how do you encourage them to stick around? Godlike control over the local laws of physics and commerce sounds pretty sweet at first, but unless you want to be godking of a sandbox empire populated by the twenty-five deluded cranks who read your Randian blog back in the noughties (ahem), you’d better start figuring out a legal (and metaphysical) framework that has some sort of appeal to potential digital ex-pats. Money-laundering and tax-haven status might be a good place to start.

Viral media governed by Game Theory?

We talk a lot about the “viral” way in which trends and topics spread around the intermatubez; it’s a useful metaphor because it’s one we have a precedent for. But as with with most things, it’s not quite so simple as all that; Ars Technica reports on research that shows meme transmission can be modelled pretty successfully by the confusing (yet surprisingly ubiquitous) principles of Game Theory:

The popularity growth of things like websites or gadgets is often described as being similar to an epidemic: a network with a lot of connections between people increases exposure and then adoption, as do links stretching between dissimilar groups. When the trend in question spreads to a node with a lot of connections (like a celebrity), its popularity explodes. While this is fitting for some cases, in others it’s an oversimplification—a person’s exposure to a trend doesn’t always guarantee they will adopt it and pass it on.

It is not only the intrinsic value of a new technology (or other types of innovation) that makes it attractive. It is also the number of friends who have adopted it,” Amin Saberi, one of the authors, told Ars. In instances where there is incentive to make the same decision as people around you, the authors of the paper argue, the spread of innovations may instead follow rules of game theory, which differ in big ways from the rules of viral or epidemic trends.

[…]

The model seems to apply less to individual pieces of content, where simple exposure is enough to create huge growth. On the other hand, it could explain, for instance, loyalty to sites that distribute that content, like Digg and Reddit, or to particular genres of memes. The authors say it also crops up in choices that influence social connections, like the choice between voting Republican or Democratic, or to adoption of technology, like choosing between Verizon and AT&T.

Dr. Saberi gave the following example: “the reason I am using Facebook as opposed to another social network is not just its quality… it is also because I have a lot of friends who are using it”; he notes this could also apply to operating systems. Likewise, while there are many reasons to choose one cell phone carrier or another, features like free calls or texts within a network can influence a group of friends to migrate to the same network as each other.

Far from a complete explanation, then, but still an insight into the complexity of emergent behaviours at societal levels.

Projected success for holographic telepresence

The Guardian strikes back with a another sci-fi pop-culture reference in a new-tech article; this time the holographic projections from Star Wars: A New Hope get the nod as the “just like that” examplar of new research from the University of Arizona:

Until now, scientists have been able to create holograms that display static 3D images, but creating video has not been easy. Two years ago, Peyghambarian’s team demonstrated a device that was able to refresh a holographic image once every few minutes – it took around three minutes to produce a single-colour image, followed by a minute to erase that image before a new one could be written into its place.

In his latest project, Peyghambarian’s team reduced that image refresh time to two seconds. They also showed it was possible to use full colour and demonstrated parallax, whereby people looking at the image from different angles will see different views of the image, just as if they were looking at the original object.

Note, however, this is not a true 3D hologram:

Whereas the image of Princess Leia in Star Wars is projected in three-dimensional space, the new technology uses a 2D screen to create the illusion of 3D. At the heart of Peyghambarian’s system is his team’s invention of a new type of plastic known as a photorefractive polymer. The material, which is used to make the screen, allows the researchers to record and erase images quickly.

Naturally enough, the predicted market for this technology is telepresence for business meetings… which is the very same market that was meant to have made videophones ubiquitous by now. Given the amount of hardware and expense involved in this holographic telepresence set-up, I figure videotelephonics and/or metaverse meetings will get taken up much more quickly, if at all.

Still kinda cool, though.

Location, location, location

Why would anyone in their right mind consider building a server farm in deepest darkest Siberia, or the middle of the Indian Ocean? Possibly because the intersection of geography and information flow means such locations would give you a slight yet crucial edge in the high-stakes imaginary-money game of high-frequency trading [via SlashDot]:

The insight of the MIT researchers, Alexander Wissner-Gross and Cameron Freer, is that some automated traders–or at the very least, their server farms–will be best positioned in-between certain exchanges. Since some trading strategies capitalize on price fluctuations between separate exchanges in different parts of the world, the optimally located server will receive information from those exchanges at precisely the same moment, gaining that millisecond advantage over the competitor. In some cases that pefect location is the midpoint between the two exchanges, but not always–it depends on whether the exchanges’ prices move at the same speed or not.

Wissner-Gross and Freer rounded up the locations and price-speeds on the 52 largest global exchanges, and plotted a map of the ideal locations for traders who would want to be perfectly positioned between any given pair. The map, which appears today in an article in the journal Physical Review E, dictates that some traders’ servers will be ideally positioned in central Africa, others in the remotest forests of Canada, others in the middle of the Indian Ocean, and still others in Siberia. This all assumes, of course, a proper infrastructure in place–in the short term, Freer tells Fast Company, it might make more sense to approximate these locations, rather than invest in installing a server farm underneath the ocean.

Brilliant… yet another way for compulsive gamblers to squeeze more profits out of the aether (not to mention shades of Ian McDonald’s Dervish House – which, if you haven’t read it yet, should be added to your stack of pending reads with immediate effect). But according to New Scientist, this might actually represent the last possible way to grasp advantage in the automated trading system:

“This shows that the technological arms race to extract every penny from high-frequency mechanical arbitrage will soon reach its ultimate limits,” says physicist and hedge-fund manager Jean-Philippe Bouchaud, based in Paris. “Maybe the buzz around high-frequency trading will then calm down.”

We can live in hope, I guess.

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