Is a Terminator scenario possible?

metropolis h+ Magazine conducted a poll of “roboticists, AI workers, SF writers, and other techie types” (the SF writers were David Brin and Vernor Vinge) to see if they thought a “Terminator-like scenario” was possible, and if so, how likely it was. (Via KurzweilAI.net.)

Boiling it down (read the whole thing here), the consensus seems to be 1) forget about the time travel; 2) don’t expect a super-intelligent Skynet to spontaneously awaken and start wiping us out (though rather alarmingly, it was generally thought that was just “highly unlikely,” not flat-out impossible); but 3) do expect a future full of robots, both beneficial and warlike–though in the latter case, the intelligence directing them is likely to be humans of a destructive bent, rather than an AI with its own designs on the planet.

Knowing what humans are capable of, this is not much comfort.

Even though I am by nature optimistic.

(Image: 1935 tobacco card of Fritz Lang’s movie Metropolis, from Film Virtual History.)

[tags]robots, Terminator, artificial intelligence, science fiction, robotics, predictions[/tags]

Grand Theft Auto IV – Exploring the Mundane

Blasphemous Geometries has turned its attention to computer games, and for its first foray into that sphere Jonathan McCalmont takes a look at the hugely popular Grand Theft Auto IV. How does its reproduction of life’s bitter mundanities strengthen its appeal, and what does that say about the reality it reflects?

Blasphemous Geometries by Jonathan McCalmont

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As the first Blasphemous Geometries column to look at an individual video game, it makes sense for me to start at the top with one of the fastest-selling games of all time. Grand Theft Auto IV is, paradoxically, the sixth game to appear in the series and the eleventh game to appear as a part of the wider GTA franchise. Since its release in April 2008 it has been festooned with awards and prizes and it remains one of the highest ranking games to feature on the net’s various review aggregation sites. It is not my intention today to toss another garland onto the already swollen heads of the GTA IV developers; instead, I want to use the game to demonstrate an idea. Continue reading Grand Theft Auto IV – Exploring the Mundane →

Dutch prisons to close; not enough inmates

prison cell doorThe recession’s hurting all sorts of industries, it appears – the Dutch Justice Ministry has announced its intentions to close some prisons and slash 1,200 jobs, because there just aren’t enough criminals top fill the cells.

During the 1990s the Netherlands faced a shortage of prison cells, but a decline in crime has since led to overcapacity in the prison system. The country now has capacity for 14,000 prisoners but only 12,000 detainees.

Deputy justice minister Nebahat Albayrak announced on Tuesday that eight prisons will be closed, resulting in the loss of 1,200 jobs. Natural redundancy and other measures should prevent any forced lay-offs, the minister said.

The overcapacity is a result of the declining crime rate, which the ministry’s research department expects to continue for some time.

Apparently they’re considering importing detainees from Belgium in order to keep the jobs open… perhaps we’ll see more outsourcing of prison services in the years to come? Steal a car, see the world…

What differences in prisoner conditions might exist between countries with more incarceration than they can handle and those with space to spare? What underlying attitudes or legal frameworks are contributing to that lowering crime rate, and how might they manifest in the prison industry, if at all? [image by abardwell]

It’s also interesting to note that I’m currently sat in a country whose prison system is full to bursting and whose crime rate is allegedly spiralling, but the Netherlands is the country with the relaxed attitude to soft drugs like cannabis – isn’t that exactly the opposite of the way the legislators tell us these things should work?

Your new credit card, courtesy the US Treasury

There’s no shortage of weird and wonderful ideas flying around with regard to fixing the financial systems and making them fairer for the end users (i.e. most of us), but this is the first time I’ve heard this one crop up: state-backed interest-free transactional credit – or, in layman’s terms, a credit card issued by the government.

Access to revolving credit should be rationed, but transactional credit should indeed be ubiquitous. Not having to carry and count cash, deal with paper checks, or even worry about some particular account’s balance at the time of purchase are important benefits. Indeed, an efficient payments system is a public good. That’s why states are in the business of establishing currencies, right?

In fact, while transactional credit provision is a perfectly good business, it might be reasonable for the state to offer basic transactional credit as a public good. This would be very simple to do. Every adult would be offered a Treasury Express card, which would have, say, a $1000 limit. Balances would be payable in full monthly. The only penalty for nonpayment would be denial of access of further credit, both by the government and by private creditors. (Private creditors would be expected to inquire whether a person is in arrears on their public card when making credit decisions, but would not be permitted to obtain or retain historical information. Nonpayment of public advances would not constitute default, but the exercise of an explicit forbearance option in exchange for denial of further credit.) Unpaid balances would be forgiven automatically after a period of five years. No interest would ever be charged.

As is immediately pointed out in the resulting comment thread at MetaFilter, there’s a strong aroma of socialism around that idea which would prevent its adoption… not to mention the fierce anger of the credit card companies, should the idea be tabled seriously. But if there’s one thing we should have learned over the last few years, it’s that schemes which frighten the companies who make a killing by lending us money are well worth considering more closely.

Loopy space elevator concept

rotatingspaceelevatorsIn the same general theme as Keith Loftstrom’s launch loop concept [via Speaktomanagers] we have the Rotating Space Elevator:

Golubović and Knudsen have introduced the Rotating Space Elevator (RSE), a rotating system of a floppy string that forms an ellipse-like shape. Unlike the traditional Linear Space Elevator (LSE) made of a single straight cable at rest, the RSE rotates in a quasi-periodic state.
…
“The idea came by itself,” Golubović told PhysOrg.com. “I was thinking how to make things move easily and quickly up the traditional Tsiolkovsky-type space elevators. In my kitchen, I was mixing coffee in my cup too vigorously and the centrifugal force on the rotating coffee won over gravity to make some of the coffee lift and splash out the cup. This was my ‘eureka’ that lead to adding a similar conceptual feature to the old space elevator idea…

[via Next Big Future][image from Physorg]

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