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Last Tuesday: How to Make an Art House Video Game

0. Bending the Knee to the Silver Screen

There is something incredibly endearing about video gaming’s continued inferiority complex with regards to film. Indeed, despite some experts asserting that the gaming industry is now larger than the film industry and blockbusters such as Inception, Avatar and Sucker Punch lining up to replicate the ‘gaming experience’ on the big screen, video game designers repeatedly bend the knee to films whenever they want to be taken seriously. You can see it in their tendency to ‘borrow’ characters from films and you can see it in the way that their cut scenes desperately try to capture that ‘cinematic’ look and feel.  This inferiority complex also filters through into how the video games industry sees itself.   Continue reading Last Tuesday: How to Make an Art House Video Game