Tag Archives: Blasphemous Geometries

Roleplaying Games and the Cluttered Self

Blasphemous Geometries by Jonathan McCalmont

###

0: Hume

Have you ever looked at an old photograph of yourself or read one of your old letters or emails and marvelled at the differences between the person you are now and the person you were then?  Getting older means falling into the habit of shrieking “what was I thinking?” whenever you stumble across some fragment of a former life.  But let us take this idea a little further: are you actually the same person that you were when you wrote that letter?  When you had that photograph taken?  When you decided to start dating that person who was obviously so ill suited to you?  Are you the same person you were yesterday?  Or five minutes ago?  Or when you started reading this sentence?  The 18th Century Scottish philosopher David Hume suggested that you might very well not be. Continue reading Roleplaying Games and the Cluttered Self

Microsoft Kinect: The Call of the Womb

Blasphemous Geometries by Jonathan McCalmont

###

I have never been to the festival of hubris and chest-thumping that is the American video games industry’s yearly trade-fair E3 (a.k.a. ‘E Cubed’, a.k.a. ‘Electronic Entertainment Expo’), but the mere thought of it makes me feel somewhat ill. A friend of mine once attended a video game trade fair in Japan. He returned not with talk of games, but of the dozens of overweight middle-aged men who practically came to blows as they jostled for the best angle from which to take up-skirt photographs of the models manning the various booths.

As disturbing and sleazy as this might well sound, it still manages to cast Japanese trade shows in a considerably better light than a lot of the coverage that came out of E3. Every so often, an event or an article will prompt the collection of sick-souled outcasts known as ‘video game journalists’ into a fit of ethical navel-gazing: are their reviews too soft? are their editorial processes too open to commercial pressures? do they allow their fannishness to override their professional integrity? Oddly enough, these periodic bouts of hand-wringing never coincide with E3.

E3 is a principles-free zone as far as video game reporting is concerned: Journalists travel from all over the world to sit in huge conference halls where they are patronised to within an inch of their wretched lives by people from the PR departments of Nintendo, Microsoft and Sony. At a time when cynicism and critical thinking might allow a decent writer to cut through the bullshit and provide some insights into the direction the industry is taking, most games writers choose instead to recycle press releases and gush about games that are usually indistinguishable from the disappointing batch of warmed-over ideas dished out the previous year. At least the creepy Japanese guys had an excuse for wandering around a trade fair doused in sweat and sporting huge hard-ons.

Microsoft Kinect with Xbox 360

Continue reading Microsoft Kinect: The Call of the Womb

Dead Space: The Shock Doctrine Goes Interplanetary

Blasphemous Geometries by Jonathan McCalmont

###

Video gaming has something of a reputation for numbskullery. Guardians of higher culture look down upon gaming as the preserve of fat indolent children and brain-dead adults who would rather fantasise about killing things than read a book.

Of course, they are wrong. In truth, gaming is an activity comparable to wine tasting or fine dining: it is all about palate.

Let me explain what I mean – your average punter on the street might be able to tell you the difference between a bottle of wine costing £10 and one costing you £2 but they would not be able to tell you the difference between a bottle costing £50 and one costing £500. They lack the palate to appreciate the subtleties, the eye for differences. They could not tell you why lamb from Wales is better than lamb from New Zealand. They could not tell you why the painstakingly sourced and morally immaculate coffee I drink in the afternoons is better than the freeze-dried rocket fuel I pour down my throat first thing in the morning. This is because it takes time to build a palate. It takes effort to fully appreciate the little differences. This is true whether you are drinking wine, whether you are attending the opera, whether you are viewing paintings and whether you are virtually dismembering the undead. Continue reading Dead Space: The Shock Doctrine Goes Interplanetary

Fantasies of mere competence: Football Manager 2010

Blasphemous Geometries by Jonathan McCalmont

###

This being the multi-media future and all, I would like to begin this column by asking you to consider a video taken from Charlie Brooker’s BBC 4 TV series Screenwipe :

Now, I consider this to be one of the most enjoyable rants I have ever seen on television. Aside from a few minor quibbles (“kick to the nuts spiritually speaking”? Redundant “low self-esteem engine”? Pointless pun, far too on-the-nose) I think it is exquisitely written and paced. It takes us from a sedate and happy place and slowly builds into a frenzy of anger and frustration before collapsing into an abyss of sorrow, alienation and resignation – a rise and fall exquisitely supported by Clint Mansell’s score from Darren Aaronofsky’s Requiem for a Dream (2000). It is everything that a rant should be. But is it right? Does the media really ask us to identify with an endless procession of impossibly glamorous and accomplished caricatures? In some cases, yes. Continue reading Fantasies of mere competence: Football Manager 2010

The Changing Face of the American Apocalypse: Modern Warfare and Bad Company

Blasphemous Geometries by Jonathan McCalmont

###

“Welcome to the Desert of The Real” announces Laurence Fishburne’s Morpheus as he introduces The Matrix’s (1999) Neo to images of the charred remains of what was once human civilisation. A civilisation that has since been digitised and placed online while the real world crumbles beneath an ash grey sky. Morpheus’ drily ironic line would later be re-invented by the Slovenian philosopher and psychoanalyst Slavoj Žižek in an essay prompted by the September 11th attack upon the World Trade Center. Žižek’s point is a simple one : The 9/11 attacks destroyed not only some buildings, but also America’s conception of what the real world was really like. Since the end of the Cold War, the West had fallen into a cocoon of smugness created by the comforting belief that, with the collapse of the Soviet Union, all opposition to liberal democracy had simply dried up and blown away; that, as the Berlin Wall came down, Humanity found itself united in the same set of desires for elected governments, human rights and consumer goods – desires for the kind of things that the American people had. It was, as Francis Fukuyama put it, The End of History. Continue reading The Changing Face of the American Apocalypse: Modern Warfare and Bad Company