Tag Archives: business models

Page-views as metric of journalistic quality

GalleyCat quotes a speech at the Copyright Clearance Centre’s copyright conference by Gaby Darbyshire, Gawker Media’s COO of finance, legal, operations & business development, in which she discussed the recent change in pay structure wherein Gawker writers are remunerated in proportion to the page-views garnered by the articles they authored:

“When we started paying our writers by the page-view (bonuses based on page-views), everybody started talking about how there would be a race to the bottom–how we’d be writing about nothing except Paris Hilton sex tapes. The absolute opposite has occurred, because at the end of the day, you don’t get a sustained growth in audience [and] in the success of your content, without producing quality.”

She concluded: “What our writers discovered–even though they were scared to start with (they were like, ‘oh my god, we have to find big scoop-y stories)–was that the diligently researched feature type good stuff that’s original and new; that’s what works. That’s what they are incentivized to produce, and we can measure exactly what is successful and what is not–which newspapers, by the way, never could, because you don’t know who is throwing away what section of the paper.”

It’s evidently safe to say that the policy hasn’t done Gawker’s traffic stats any harm… but the issue here is one’s definition of quality*. If quality writing is simply ‘writing that ever-greater numbers of people want to read’, then I guess Gawker has found the secret recipe for success.

I suppose it marks me as some sort of intellectual elitist, but I’m inclined to think that quality and popularity are not correlative in that particular way… which sits awkwardly at odds with my general belief in market forces. If there had never been a market for quality journalism, then we’d never notice having less of it; on the other hand, if we can recognise (or at least worry about) a decline in the amount of quality journalism available, that implies there’s still a demand for it, albeit in smaller volume than the demand for titillating tabloid gossip. It’s all very well chasing “scoop-y” stories, but a scoop about Paris Hilton isn’t of the same worth as a scoop about, say, government corruption, corporate misdeeds and so on. Not in my world, anyway.

An therein lies the rub. It’s different strokes for different folks, in other words; if all you want is page-views and the ad revenue they bring, then by all means write for page-views, because the readers are hungry. Personally, that editorial approach turns me right off (the only Gawker property I follow is Lifehacker, and even that’s been in something of a decline since Gina Trapani stepped away from the steering-wheel), so the question is whether the simple page-views model will work for ‘quality’ journalism… and if it won’t (as seems to be the case), how should it compete with populist sensationalism?

Surely, if web publishing has such superior feedback and analysis data by comparison to print as Darbyshire suggests, there must be a way to make it pay and scale… unless the cynics are right, and proper investigative journalism really has always been subsidised by celebrity gossip and scaremongering.

[ * Zen & the Art of Motorcycle Maintenance, anyone? ]

New business models in transmedia storytelling

The TechDirt gang have pointed out an interesting experiment in monetizing storytelling across multiple media platforms from movie house Zen Films:

It’s not a requirement for the audience to consume all media – only that they enjoy whichever one they have right now. Now, given all the attention we’re giving to the fact that there are three media and that they represent three perspectives on the same story, if someone enjoys the novella I think it’s likely they’ll watch the webisodes and vice verse.

So, there are no particular calls-to-action within each media except the plot points and the twists and turns of a great story which I think will motivate people to get a different perspective on events – who’s telling the truth?

The story is being written by the award-winning crime thriller writer Simon Wood and I’ve left him alone now to continue writing while I’ve turned my attention to the money.

Step 4b – Getting Paid

All the media will be free to read and watch online. It will be released episodically – possibly two episodes a week (Tues and Thurs) maybe weekly… But from the first episode we’ll be selling the whole story so you don’t have to wait.

I believe that reading a book (or Kindle) or watching a DVD on the TV is still very popular and often more convenient than doing the same online. I’m hoping that audiences are going to pay for that.

As with all such things, only time will tell… but people are trying to break the mould, and that means something will give eventually. I’ve noticed quite a few serialisation projects in the genre fiction world of late – Shadow Unit, for instance, or the latest donation-supported Marla Mason material from Futurismic alumnus Tim Pratt, to name but a couple – but what new levels of interest might a cross-media experiment produce?

What if Shadow Unit started doing some video episodes and extras alongside the written fiction, and posting them to a branded channel on YouTube, for instance? And before you mention the problems of budgeting for video, bear in mind that extremely low production values can actually be exploited as a unique selling point in their own right… if you’re not afraid of people calling you out on shameless altermodernity, that is.

Even people who play Farmville want to avoid playing Farmville

The road to FarmvilleI’m probably going to upset a few people by saying so, but I loathe Farmville. If you do too, this darkly funny but simultaneously serious analysis of the Farmville phenomenon in socioeconomic terms will probably make your week [via Chairman Bruce; image by taberandrew]:

One might speculate that people play Farmville precisely because they invest physical effort and in-game profit into each harvest. This seems plausible enough: people work over time to develop something, and take pride in the fruits of their labor. Farmville allows users to spend their in-game profits on decorations, animals, buildings, and even bigger plots of land. So users are rewarded for their work. Of course, people can sidestep the harvesting process entirely by spending real money to purchase in-game items. This is the major source of revenue for Zynga, the company that produces Farmville. Zynga is currently on pace to make over three hundred million dollars in revenue this year, largely off of in-game micro-transactions.[10] Clearly, even people who play Farmville want to avoid playing Farmville.

[…]

Even Zynga’s designers seem well aware that their game is repetitive and shallow.  As you advance through Farmville, you begin earning rewards that allow you to play Farmville less.  Harvesting machines let you click four squares at once, and barns and coops let you manage groups of animals simultaneously, saving you hundreds of tedious mouse-clicks.  In other words, the more you play Farmville the less you have to play Farmville.  For such a popular game, this seems suspicious. Meanwhile, Zynga is constantly adding new items and giveaways to Farmville, often at the suggestion of their users.  Hardly a week goes by that a new color of cat isn’t available for purchase.  What fun.

Beyond the snark, though, there’s a serious point being made:

The most important thing to recognize here is that, whether we like it or not, seventy-three million people are playing Farmville: a boring, repetitive, and potentially dangerous activity that barely qualifies as a game.  Seventy-three million people are obligated to a company that holds no reciprocal ethical obligation toward those people.

It’s always been easy to manipulate people using existing networks and patterns of social obligation, but now the social web has made that into a fast-moving billion-dollar business model. Add five years, stir vigorously; your technothriller plot is ready to serve.

Do free ebooks actually affect the sales of dead-tree books?

For those retaining an interest in ebooks and publishing economics, here are a few interesting links. First, via Nick Harkaway: proper academic research that asks what happens to book sales if digital versions are given away for free? The answer: well, it’s not entirely clear, but it probably doesn’t do much harm.

The present study indicates that there is a moderate correlation between free digital books being made permanently available and short-term print sales increases. However, free digital books did not always equal increased sales. This result may be surprising, both to those who claim that when a free version is available fewer people will pay to purchase copies, as well as those who claim that free access will not harm sales. The results of the present study must be viewed with caution. Although the authors believe that free digital book distribution tends to increase print sales, this is not a universal law. The results we found cannot necessarily be generalized to other books, nor be construed to suggest causation. The timing of a free e-book’s release, the promotion it received and other factors cannot be fully accounted for. Nevertheless, we believe that this data indicates that when free e-books are offered for a relatively long period of time, without requiring registration, print sales will increase.

Secondly, via numerous sources (of whom Richard Kadrey was the first I noticed), the number of books available in the iPhone apps store has overtaken the number of games. Some wise words on interpreting this statistic from Penguin’s digital publishing boffin Jeremy Ettinghausen:

“I travel on the tube every day,” he continued, “and you do see people reading books, reading newspapers and playing games. As publishers we need to be on the things that people are using during that distraction time, that commuter time.”

But he argued for caution in focusing on the number of titles being published, stressing that “it’s very easy to produce books for the iPhone”.

“It’s interesting to see what’s selling,” he said, “rather than what’s being submitted – quite a lot of the books are free downloads, whereas the games tend to be paid for. I’m more interested in what’s going out than what’s going in.”

The Hollywood Stock Exchange, and bands with shareholders

If investment bankers can gamble on the success of big-money projects, why can’t the rest of us? Well, of course, we can – but those sort of big-money projects aren’t the sort of thing that get us normal folk excited, nor the sort of thing we understand (or think we understand) sufficiently to throw our money after.

But if you scratch a film buff, underneath you’ll find someone who thinks they can predict how well a movie will do once it gets released… and Hollywood reckons that’s an as-yet untapped source of funding for big-budget blockbusters. Hence HSX, the Hollywood Stock Exchange, is set to re-launch in April of this year as a real-money commodity exchange [via SlashDot]:

Since 1998, HSX has allowed just-for-fun traders to buy and sell valueless shares in Hollywood films based on forecasts of what the pics will ring up. Once launched, a new HSX site will list current and imminent movie releases with their projected four-week domestic grosses and allow exchange users to take long or short positions on the films.

A formal announcement about rules and guidelines for HSX users is expected closer to the launch. The exchange hopes to lure hobbyist investors as well as industry professionals, though the latter will be prohibited from improper insider activity.

For instance, distribution execs with access to early boxoffice data will be barred from making trades on the exchange after a film has opened. But film financiers will be allowed to invest in HSX an amount equal to a minority percentage of their total investment in a movie.

(Oh, man, you just know there’s gonna be some spectacular gaming of this system at some point, assuming it lasts long enough for gaming it to be worthwhile. It’s just too tempting, especially for such a historically desperate and greedy industry.)

Investors wishing to participate in the exchange will buy “contracts” priced at one one-millionth of a film’s projected boxoffice, with films to be listed on the exchange from the time productions are announced in the industry trade papers. Trading will begin six months before a movie’s anticipated wide release.

I make no claims to financial expertise of any kind, but I think I’d still assume that the safest way to gamble on the future of Hollywood properties would be to invest in something else entirely…

But a thought occurred to me while reading about HSX, namely that something like a stock purchasing model might act as a sort of bolt-on or extension to the crowdfunding models for creatives that we were discussing the other week. Say you’re in a band, you’ve done a few national tours, self-released an album, got some buzz going. How do you take things to the next step?

Systems like the newly-in-administration SellaBand are all well and good, but there’s still an intermediary middle-man involved, and the investment is conditional as well as project-specific; so why not just float your band (or your two-person animation studio, or yourself as a writer, or your guerrilla puppetry theatre mob or whatever) like a public company, offering shares to potential investors who tend to buy oil shares in exchange for their influence and input on what the band does? Product replaces dividends, tours and appearances are booked according to geographical distribution of fans, etc etc… it’s a bit like Kevin Kelly’s 1,000 True Fans idea, I guess, but much more formalised, with legally-binding obligations in both directions.

I’m pretty sure someone could knock up a software suite for managing all the paperwork necessary in order to make this happen, though I’ll confess that my knowledge of buisness law is sufficiently lacking that I have no idea whether or not it is legal (let alone practical, given the lack of a trusted and reliable micropayments platform and the morass if international business law). Can anyone in the audience shed a light on some of the details?

And more to the point, would anyone like to buy shares in Futurismic? We may not be profitable, but we’ve got a warehouse full of kudos… 😉