Tag Archives: Fiction

New business models in transmedia storytelling

The TechDirt gang have pointed out an interesting experiment in monetizing storytelling across multiple media platforms from movie house Zen Films:

It’s not a requirement for the audience to consume all media – only that they enjoy whichever one they have right now. Now, given all the attention we’re giving to the fact that there are three media and that they represent three perspectives on the same story, if someone enjoys the novella I think it’s likely they’ll watch the webisodes and vice verse.

So, there are no particular calls-to-action within each media except the plot points and the twists and turns of a great story which I think will motivate people to get a different perspective on events – who’s telling the truth?

The story is being written by the award-winning crime thriller writer Simon Wood and I’ve left him alone now to continue writing while I’ve turned my attention to the money.

Step 4b – Getting Paid

All the media will be free to read and watch online. It will be released episodically – possibly two episodes a week (Tues and Thurs) maybe weekly… But from the first episode we’ll be selling the whole story so you don’t have to wait.

I believe that reading a book (or Kindle) or watching a DVD on the TV is still very popular and often more convenient than doing the same online. I’m hoping that audiences are going to pay for that.

As with all such things, only time will tell… but people are trying to break the mould, and that means something will give eventually. I’ve noticed quite a few serialisation projects in the genre fiction world of late – Shadow Unit, for instance, or the latest donation-supported Marla Mason material from Futurismic alumnus Tim Pratt, to name but a couple – but what new levels of interest might a cross-media experiment produce?

What if Shadow Unit started doing some video episodes and extras alongside the written fiction, and posting them to a branded channel on YouTube, for instance? And before you mention the problems of budgeting for video, bear in mind that extremely low production values can actually be exploited as a unique selling point in their own right… if you’re not afraid of people calling you out on shameless altermodernity, that is.

Dunesteef – podcast genre fiction zine

Here’s a heads-up for podcast fans from the Futurismic mailbag – Dunesteef is an audio fiction magazine that mainly deals in material with SF/F/H tropes, and they’ve just run a version of Jason Stoddard’s “Willpower”.

Looks like they’re knocking out about ten stories per quarter, which is pretty respectable… so those of you with the (enviable) spare time in which to listen to great stories read aloud should probably add it to your podcast aggregator, RSS reader or preferred software of equivalent function. 🙂

“Strong” female characters, and why they’re bad for women

For all the writers reading along (and anyone else with an interest in the mechanics of modern storytelling), here’s a post at Overthinking It which cuts into the cardboard portrayals of “strong” women in modern film and television (and, by extension, in books). In a nutshell, a half-hearted accommodation of feminist demands has led to the “hottie with manskills” stereotype – which is a step up from the Damsel In Distress, but still massively unrepresentative of the spectrum of real people in the world.

… the feminists shouldn’t have said “we want more strong female characters.”  They should have said “we want more WEAK female characters.”  Not “weak” meaning “Damsel in Distress.”  “Weak” meaning “flawed.”

Good characters, male or female, have goals, and they have flaws.  Any character without flaws will be a cardboard cutout.  Perhaps a sexy cardboard cutout, but two-dimensional nonetheless.  And no, “Always goes for douchebags instead of the Nice Guy” (the flaw of Megan Fox’s character in Transformers) is not a real flaw.  Men think women have that flaw, but most women avoid “Nice Guys” because they just aren’t that nice.  So that doesn’t count.

So what flaws can female characters have?  Uh, I don’t know.  How about the same flaws a male character would have?

Written with plenty of snark, but that’s why it works. Essential reading for any writer, I’d say, if not for everyone. [via GeekFeminism]

Crowdfunding the creatives: should writers ask for money before they write?

The entry of former Pirate Bay co-founder Peter Sunde into the micropayments scene with the beta-launch of his new Flattr service has people discussing donation-based funding models for creatives once again. Micropayments have been mooted plenty of times before now, but no one has ever made them work well enough to catch on – PayPal could have gone that way, for instance, but there wasn’t a big enough margin for them in those minuscule payments, so we’ll have to hope that Flattr (or something similar) can fill the gap at the nickels-and-dimes end of the market. Even if it never becomes a prime revenue stream for anyone, I’d like the ability to be able to donate money to my favourite bands in that sort of manner, for instance, without having to send it through the grasping hands of the record label middlemen.

But the need for new ways to support creative workers is becoming increasingly apparent – as is the set of jobs included under that catch-all, with Deanna Zandt suggesting that one way for journalism to survive is to start considering the journalist as another sort of artist, at least as far as looking for income streams is concerned [via Stowe Boyd]:

How can journalistic endeavors, desperately needed to maintain our terribly just and free society and all that, be supported? Since information/news is no longer a scarce commodity, it just doesn’t fit into a market-based model anymore, in my head. Advertising is only going to carry it so far, as we’re seeing. And besides, do we really want news to be only of commercial value? Do I only want to read news in places where advertisers want to see their ads?

[…]

If you’re a musician, for example, it’s easier than ever to get your work heard by more people than just your friends. But not paid for by a whole bunch, probably. That’s the sticker, eh? A few years ago, as Napster started ticking off the recording industry, someone said that it was clearer than ever what the musician’s job is: not to sell records, but to travel around and play for people. That’s what they’ve always done, and that’s what they’re returning to.

Journalism is grasping at straws for a new model to pay everyone’s salaries. The old model, though, was in many ways distorted, and probably distended. Maybe it’s not, however, that journalistic endeavors are going to be the new starving artists— maybe it’s that news producers and art makers need to get their heads together and figure out how we’re going to create not a model, but a whole new system that creates thrivable conditions for creators to get their jobs done.

Zandt is preaching what she practices here, having crowdsourced the advance for her imminent book on social networks (as discussed by Michelle Pauli of The Guardian):

Using the wisdom of the crowd to research a book is nothing new. Clay Shirky based a whole tome around the concept. But using the wealth of the crowd to fund your book? For no return? That’s a new one.

It’s the unusual approach taken by Deanna Zandt, an American “media technologist and consultant to key progressive media organisations”. Last summer she issued a plea on her blog for donations to support her while she spent three months writing a book about social networking as a tool for social change and action, looking specifically at communities she says have too often been marginalised as social networks have developed: “women, people of color, queer folk, and more”.

Zandt has a publisher for this book, Berret Koehler, but they do not provide authors with advances to write their books. For some (unexplained, especially as the book is due to be published in June 2010) reason the book is “incredibly fast-tracked” and so she needed
“to stop working as a consultant for the next three months and do nothing but write the book. Thus, I need investors. I need you to help me raise $15,000 to cover my expenses, travel, and research. Please toss some money into a ‘Feed Deanna’ pot!”

A lot of people have taken issue with Zandt’s approach, mostly focussing on the perceived lack of return that her crowdfunders receive for their donations; for my money, I think the problem is with Zandt’s particular implementation of the idea (which is easily read as saying “send me money and I might do some work”, though that’s a massive oversimplification) rather than the idea of crowdfunding itself (which offers a whole raft of implementations and models, many of which I expect haven’t even been thought of yet). For some people, perhaps just knowing they’ve supported the creation of something is enough; that’s how patronage of the arts used to work, I believe, though I have no idea how prevalent the “anonymous benefactor” used to be.

Pauli’s piece goes on to point to a post by Futurismic‘s very own Tim Maly, which gathers up some of the discussion around the Zandt story before setting out his own opinion:

My feeling is if you find a way to get paid for your work full-time: TAKE IT, TAKE IT, TAKE IT.

[…]

Here’s the thing about money: it’s fungible. If I give you $25 and you buy a $25 steak, we can’t say for sure that I bought you a steak. The only thing we can say is that I gave you $25 more than you would have had otherwise. If you give me $200,000 to make a video game, all you can say for sure is that at the end of the day a game got made to your satisfaction (or not) and I got $200,000. Maybe the money came from you, maybe some of your money funded another project. Maybe money from another project funded yours. Maybe we took out a loan, hoping that future income would cover the costs of current work.

Here’s the thing about writing: when you are a writer, you become a studio of one. You have a monthly burn rate and some sort of source(s) of cashflow. For your work to be sustainable, cash-flow needs to meet or exceed your income. That’s it.

Another factor to consider with crowdfunding, especially for journalism, is that it can end up supporting work that wouldn’t be produced under the old “pitch it, sell it, write it, get paid” system. Case in point: Paige Williams’ article on legendary off-the-gridder Dolly Freed, which she pitched and pitched until she was blue in the face, before turning to what she calls “Radiohead journalism” (as a hat-tip to the experimental business model around the In Rainbows album of 2007*) as a way to get the money to cover the expense of writing the piece.

A common (and valid) counteragument against this sort of funding is that it currently has the fashionable appeal of novelty, plus the support of social media entrepreneurs who can afford to waft a few hundred bucks toward a project that chimes with their own philosophies of creative endeavour and visions of the future of business. I’ve got dozens of ideas for journalistic pieces sat in my notebooks and text files, but I doubt I’d have the same success as Williams – no one knows who I am, and my journalism is (being generous) raw and untrained. Crowdfunding looks plausible for those who already have their foot in the door, but how would a hypothetical wannabe reporter like myself nudge the door open far enough to achieve the same results?

Perhaps the answer is to start small, keep your goals realistically ambitious at first, build up your reputation and contacts and fanbase, get the snowball rolling. That’s how it’s always worked for non-mainstream bands, after all, and the other route for musicians – get “discovered”, get signed by a major, be groomed into megastardom – is looking more shaky and hollow by the week (thanks in no small part to Simon Cowell and their ilk, who may have managed to squeeze some last spurts out of cash from a dying business model, but have done so at the cost of finally exposing the mechanics of that business model for the manipulative sham it’s always been).

A small but die-hard clade of fans is enough to keep an artist in business nowadays (provided their tastes don’t run to Hollywood mansions and Gaultier bling, and assuming they’ve built up a strong level of engagement with said fanbase), so is it completely implausible that the same could work for writers, be they novelists or journalists? Indeed, it’s the rabid fandom of (often young, often female) early supporters that has traditionally catapulted musicians into the public awareness, and we shouldn’t discount the power of that sort of fandom in our networked world, be it for books (Twilight, anyone?), music or movie stars:

In an essay entitled “1,000 True Fans” Kevin Kelly, one of the founders of Wired magazine, defines a true fan as “someone who will purchase anything and everything you produce.” Kelly’s theory is that all any artist needs to survive in the “long tail” environment of the web is a core of one thousand true fans who will spend one hundred dollars on the artist’s products each year. That’s about one concert ticket and a couple of CDs, which by my calculations would put a fangirl at least one notch above a “true fan” in the hierarchy of fanhood. And that is precisely why the earth shakes when girls decide that something is likable. Greater than just buying power, true fanhood is about participation, and the web presents a multitude of fangirl opportunities both to consume and produce idol information. Of course all this includes a willingness to follow a band, artist, or celebrity until they are no longer working in the industry – well, maybe even a little after that too.

Of course, writers aren’t usually very rock’n’roll (except the late and much-missed Doctor Thompson, perhaps); writer fandom is predominantly based around the writing rather than the writer, at least at first, and writing is (sadly) harder to market than a personality or a pretty face. But everyone has to start from zero at some point, and I’m confident that the market for good writing, fictional or otherwsie, isn’t going to go away – it’s going to migrate to new places and change its shape, but as a species we’re too obsessed with stories to let it wither and die off. And as a final positive note, research indicates that internet habitues are willing to pay for quality content online, albeit with a few important caveats:

The survey, which included more than 27,000 customers globally, found that consumers are (naturally) more inclined to keep already free things free. Still, things that people pay for offline—such as movies, music, and games—were the same things that people were most willing to pay for (or consider paying for) online.

[…]

This doesn’t mean the money will come without conditions, though; more than three-quarters of those surveyed said they expect online content to be free if they already subscribe to a newspaper or magazine offline, and 71 percent said that the online content would have to be be “considerably better” than what’s currently free before they’ll get out their wallets.

At least some users seem to be realistic about what to expect if they don’t pay for it: almost 4 in 10 (34 percent) said they thought the quality of online content would suffer if companies could not charge for it. (Another 36 percent had no opinion on the matter.) Forty-seven percent of respondents said they would accept more advertising in order to subsidize free content.

It’s a brave new world out there, and I suspect that even if crowdfunding doesn’t become the norm, it’ll still be an important part of the creative ecosystem in a decade’s time… and if you PayPal me some cash, I’ll start researching and writing a book about its progress right away. 😉

[ * – Good grief, In Rainbows was released nearly two and a half years ago… where does the time go? ]

Augmented reality fiction

augmented reality headset conceptHere’s another option to add to the list of new avenues for fiction writers worried about the possible demise of the novel – augmented reality fiction, as (quite literally) dreamed by Web2.0 maven Tim O’Reilly [via @globalculture; image by The Lightworks]:

Last night I dreamed that one of my authors (no name or face that I can recall – one of the phantasms created by the half-waking imagination) had sold me rights to a novel he’d written, and was eager for me to publish it as an ebook. It turned out that the “ebook” we were developing was actually a movie that took place in an augmented reality overlay projected directly onto the mind’s eye, mixing what the author had imagined with what the viewer was actually seeing and experiencing at the time. Every version of the movie was different, because the story had to be overlaid on what the viewer was encountering in the real world. At one point in the dream, Eric Schmidt of Google was particularly excited because a sailing scene in the story warned him about a hidden reef that his boat had to avoid.

I don’t often share dreams on this blog (at least not sleeping dreams), but this one seemed worth putting out there, because I do think that augmented reality could be an important component of a new kind of storytelling, making today’s 3D entertainments as dated as silent films.

[I guess you have to move in pretty rarefied circles to have Google’s CEO appear in your dreams…either that, or have the sort of extreme tech fetish that warrants medical attention.]

I very much doubt that O’Reilly’s the first to think of AR fiction, but having someone that influential kicking the idea around in public can only be a good thing; the dead-tree book may have a finite lifespan ahead of it, but storytelling will probably last as long as humanity itself, in one form or another.

O’Reilly continues with an anecdote about an intriguing format for theatre he once experienced, which (more so than the AR fiction idea alone) threw all sorts of interesting switches in my head:

Many years ago, I saw a play in LA called Tamara, a story set in the mansion where WWI hero and author Gabrielle D’Annunzio was held under house arrest by Mussolini. A fascinating experiment in theater, Tamara took place in many different rooms of the house. As an audience member, whenever a scene ended, you had an opportunity to follow the character of your choice to another room. No audience member could see the entire play. My wife and I went with her parents (who were back for the third or fourth time, seeing parts of the play they’d missed on previous visits), and afterwards, we all compared notes for hours about what we’d seen, and what we’d missed.

Now that’s an interesting idea… not to mention a neat way of making history a more immersive and interesting experience. Someone needs to start pitching that structure to the museums-and-stately-homes sector… *reaches for rolodex*

Of course, the layered nature of augmented reality means that there’s all sorts of potential for weird and unforeseen overlaps and mash-ups – it’s easy to think of ways to add a game component to that immersive theatre idea, for example. But there’s nothing that says you have to get permission to mesh your game with another layer. Let’s say that someone makes an AR guide to Victorian-era London, for instance; it’d be pretty easy for someone to independently develop an extra layer that threaded in a Sherlock Holmes-esque game element to the proceedings. But just think of the IP headaches that sort of mash-up is going to produce – if you develop a game on top of a free-to-view ad-supported AR layer, should you have to pay the creators of that layer? Or should the extra traffic you’re sending to it be considered payment enough? That sound you hear is the hands of a thousand lawyers rubbing together in glee…

And let’s not forget that all games can and will be gamed – for instance, you’ve probably heard of FourSquare by now (if not signed up already), but that casual geolocational contest is easily fiddled, as demonstrated by one Jim “KrazyDad” Bumgardner [via @qwghlm]. Games that are played upon games, realities that are recursively layered upon realities… things are going to get a whole lot more meta in the not-to-distant future.