Tag Archives: hacking

Garage ribofunk redux – DIY biohacking gaining popularity

While we’re on the subject of garage industries, here’s a piece at pop-transhumanist organ H+ Magazine on the expanding field of garage biotech [via GlobalGuerrillas; image by mknowles]. We’ve covered DIY biohackers and ribofunkers here before, but the H+ writer has a cautious optimism about the scene’s potential once the dabblers have fallen by the wayside:

It‘s not just enhancement technology that can benefit from DIYbiology. As the popular distrust of doctors grows, people will want to understand and monitor their own body. Likewise, as personalized medicine becomes a reality, we will probably see a rise in the number of hobbyists who treat their own bodies as machines to be worked on — like a radio or a car — branching out from personalized genomics to things like DIY stem cell extraction and manipulation, DIY prosthetics, DIY neural prosthetics and sensory enhancements (infrared vision, anyone?), immune system testing, and general tweaking of whatever system strikes the hobbyist‘s fancy. This hacker‘s paradise has not yet come to pass, but it is, perhaps, our exciting future.

[Given that most distrust of doctors that I’m aware of is based in religious beliefs, I’m not sure the demographics are going to overlap quite that much… though the idea of the First Church Of Jesus Christ Geneticist is an appealing story hook.]

The road to true DIYbiology will not be easy. It‘s not a magic bullet. It will probably not produce the next Bill Gates, at least not for a long time. Biology is hard, messy, and failure is more common than success. The knowledge required takes time and effort to acquire, and even then, so-called textbook knowledge is being revised almost daily. Many are attracted by the glamour of it all. They‘re drawn to the romance of being a wetware hacker — the existential thrill of tweaking life itself. They tend to become quickly disappointed by the slow, tedious, difficult path they face.

I’m struck again by the similarity between DIY biotech and Chris Anderson’s recently-mooted maker-manufacturer revolution; the latter is much closer to reaching some sort of real economic escape velocity, granted, but the essential concepts and culture behind both movements are very alike.

Personally, I’m all for the ability to mess with my meat-machine, but I think I’ll wait until the field is a little more mature before getting my wetware tweaked. After all, if a hack-mod of my computer or car goes wrong, I can always switch off and try again, or – if the worst comes to the worst – replace the broken device; to the best of my knowledge, that facility doesn’t yet exist for the human body.

However, that’s not going to stop people more desperate than myself from turning to black clinics in the hope of fixing problems that the medical establishment won’t mess with. Hell, people already fly to Eastern Europe for cheap no-questions-asked cosmetic surgery… so when some back-street lock-up in Chiba City starts promising a fix for a congenital illness, a failed organ, a missing limb or just the ravages of ageing itself, the customers will come.

Billboard hacking hits Moscow

Back in the final gasps of last year, I mentioned that I fully expected to see the new breed of digital billboards become a target for hackers and adbusters, much as they are in Lauren Beukes’ gritty Cape Town post-cyberpunk novel Moxyland.

However, I didn’t expect to see it quite so soon as this; the Independent reports briefly on a downtown Moscow billboard that was tweaked to display two minutes of hardcore pornography to an audience of late-night commuters. Remember, people: Everything Can and Will Be Hacked.

Gesturing toward tomorrow: gestural UIs, hardware hacking and rise of the makers

Suddenly, touchscreen devices seem to be everywhere, changing the ways in which we interact with our phones, computers and tablet devices. But the next user interface revolution is already waiting in the wings – gestural interfaces will complete the user-interface paradigm shift that touchscreens have started. So says Stowe Boyd:

Gestural UI, or ‘hand jive’ as I call it, once deployed as a built in aspect of future computers, like touchpads and mouses are today, will set the stage for a rethink about user experience.

First we will see hand jive as a way to manipulate the gears of now-tradition windowed UIs: pulling down a menu in an app, moving windows around, dragging a file to the trash.

In the future, we’ll have real Minority Report stuff, without the enormous touch screens: we’ll also see the emergence of augmented reality goggles — Terminator goggles — where we can toggle back and forth between 100% computer screen sorts of display to 100% augmented reality. And the goggles — as an integrated part of the computing device — will be watching our hands for commands, and watching the world for reality to augment.

The combination of these trends will make computing primarily mobile: we’ll have an iPhone sized device we carry all the time, which will be a phone and a PC. We will be free of LCD screens — in general — courtesy of our goggles, and free of keyboards, courtesy of hand jive. A keyboard can be imaged on any flat surface by the goggles, and we can type without a physical keyboard because the gestural system is watching our fingers in 3D. And of course, a lot of things could be done without typing, especially once kids start using sign language and voice to communicate with computers. (I say kids because that’s who start first.)

While we’re waiting for that revolution to arrive, the inclusion of accelerometers in mobile hardware offers some avenues for interfacing with your phone without mashing the keypad or fingering the screen. Anyone who’s ever found themselves with a pocket full of unsolicited novelty ring-tone in a crowded cinema will probably appreciate the opportunity to silence their phone with a few well-timed slaps of the hand through their clothes:

With the right software installed, it may one day be possible to cut a call by “whacking” the phone in a particular pattern while it’s still in your pocket.

[…]

The team developed a simple vocabulary of “whack gestures” designed to rapidly communicate simple commands such as silencing the phone. To help the device distinguish the gestures from background bumps, each begins and ends with a firm “whack”.

The biggest roadblock for gestural UI will probably be the software houses, however. Keith Stuart of the Guardian Games Blog wonders whether anyone will actually bother using Microsoft’s Project Natal motion sensor device for truly new gaming experiences, or whether they’ll all play it safe with re-runs of what has gone before:

For a start, publishers are massively, obsessively risk averse. If there’s any way of leveraging market pre-awareness into a new product they’ll leap at it. So even if these companies are developing titles that work only on Natal – not just new games with vaguely specified Natal-support – it’s unlikely that they’ll do this without recourse to familiar brands and gameplay experiences. In other words, we may get a dedicated Natal version of, say, Mass Effect 3, but it’ll still be Mass Effect, it’s just that you’ll act out those in-depth personal relationships with aliens rather than just talking and watching the cut-scenes.

A little pessimistic, perhaps, but given the enduring tightness of the global economy, playing it safe is likely to be the order of the day for those with the most to lose. But we shouldn’t discount the independent hardware hackers, who the Electronic Frontier Foundation suggests will be a growing cultural force in the year to come. Every day my RSS feeds are full of ordinary geeks doing amazing things with off-the-shelf devices and a handful of cheap parts, and despite the best efforts of easily-riled device manufacturers and their copyright lawyers, it’s getting harder and harder to keep the details of mods, hacks and retrofits a secret.

Cory Doctorow’s latest novel Makers (which I still haven’t had the time to sit down and read beyond the tenth instalment or so) posits a near-future economy where the agile and frugal make-do mind-set of hackers and makers changes the way the world does business for ever. With 3D printing showing every sign of maturing to the affordable “prosumer” level in the next year or so, and landfills across the planet still inhaling mountains of obsolete consumer electronics and tcotchkes, it’s far from being the most implausible future I’ve read about lately. [image by See-ming Lee]

What do you think – will our recent economic woes push us toward reuse and repurposing, or will we wander slowly but surely back to corporate-capitalist business-as-usual?

Google threatens to pull out of China over hacking allegations

Well, this story’s everywhere this morning. After allegedly uncovering a “sophisticated and targeted” hacking attack, Google are now “reviewing the feasibility of their business operations in China”, which includes the controversial censorship systems they applied to Google.cn; here’s the official announcement, which is a beautiful example of legalese that says one thing, implies many others and leaves a lot of spaces uncharted. Chinese citizens are laying flowers outside Google’s Beijing office [via Jan Chipchase].

Beyond the glossy surface of the public announcements, however, we can’t be entirely sure what’s going on. The Wikileaks crew have tweeted a few revealing points:

gossip inside google China is gov hackers found infiltrating google source code repository; gmail attacks an old issue. #

Gossip from within google.cn is Shanghai office used as CN gov attack stage in US source code network. #

China has been quietly asking for the same access to google logfiles as US intelligence for 2-3 years now. #

Should be noted that Google keeps secret how many user’s records are disclosed to US intelligence, others. #

correction: the time of the Chinese requests/demands are not exactly known and are possibly in the last 12 months. #

Regardless of the exact causes and motivations behind Google’s threats to withdraw, it highlights the incredible bargaining power that a company of that size and influence has on the same stage as nation-states. It’s not entirely unimaginable to think that Google suspected something like this might have happened all along, and they were just waiting for the right moment to bring their leverage to bear – after all, China’s a big old market, and they’d probably far rather its citizens had full unfettered access to the web, if only so as to advertise to them more effectively. So why not agree to initial compromises, let the people get a taste for what they have to offer, and then threaten to take the toys home when the government makes an institutionally inevitable blunder?

It remains to be seen how seriously the Chinese government will take this threat – it’s not been a good few months for them as far as international publicity is concerned, and Google is a big economic player whose favour I suspect they’d rather not lose. But China’s people will be seriously miffed about it, and I that’s what makes me think that Google are far more cunning than they’re letting on. I’m not under the illusion that they’re interested in anything more than running a profitable business (though that whole “don’t be evil” thing is a pretty effective rule-of-thumb for achieving such), and bringing down totalitarian governments isn’t in their regular remit. But look at it this way: if you were running a business of that size and looking at a potential market that lucrative, and you saw a way to potentially open up the laws that currently restrict your business in that market by playing off the market’s citizens (and international public opinion) against the government, and you reckoned you could pull it off…

OK, so I’m hypothesising wildly here, but my point is that it’s by no means completely implausible. I’m reminded of Jason Stoddard’s points about the mythical bugbear of evil corporate hegemony:

A corporation doesn’t care if you’re living in a 300 square foot studio apartment or a 6000 square foot McMansion. They don’t want to wipe out the McMansion dwellers, or elevate the studio apartment owners. They only care about one thing: that you buy their stuff.

For everything they do, they’ll have justification. There’s no hidden business plan with a top-line mission statement of “Destroying Civilization As We Know It.”

But there will be hundreds or thousands of decisions, all based on maximizing profit. Substituting cheaper ingredients: maximize profit. Use low-income countries for labor: maximizing profit. Driving smaller competitors out of business: ensuring growth, which maximizes profit. Extending credit to anyone: maximizes profit.

If they can make a bigger profit selling you a “green” condo and a Prius rather than a McMansion and an Escalade, that’s exactly what they’ll do. If they think they’ll make an even larger profit renting you an apartment and leasing you a bike, that’s what they’ll do.

Google stand to make a lot of money if they can loosen the government leash in China, right? Right… so keep your eyes on the dollar signs. This story isn’t over yet, I suspect.

Head-mounted augmented reality computers: the budget hack versus the bespoke device

One of the more interesting things about the hardware hacking scene is comparing the results of different methodologies. Some folk prefer to develop gadgets that are as close to production-grade products as possible, while others are more focussed on the low-budget proof-of-concept kludge… and this week has seen examples of both approaches as applied to augmented reality visor-computers.

First up, the craftsman approach. Pascal Brisset was frustrated with wearable computer cooncepts that relied on some sort of back- or belt-mounted processor unit to drive the headset, so he decided to build the whole system onto an off-the-shelf visor VDU [via Hack A Day]. As you can see, the results are pretty compact:

Pascal Brisset's wxhmd wearable computer

It runs on Linux, too, but that probably went without saying. Of course, it’s just a proof-of-concept rather than something that Brisset could start building for consumers. As he states in his documentation disclaimers:

The systems draws 1 A with no power optimizations. This is acceptable since nobody would want to spend more than a few minutes with two pulsed microwave RF transmitters, an overheating lithium battery and eye-straining optics strapped to their forehead anyway.

Quite.

Meanwhile, down at the other end of the brain-farm, Andrew Lim built himself a backyard VR helmet using nothing more than an HTC Magic handset and a few dollars worth of other gubbins [also via Hack A Day]. It’s quite obviously a much more lo-fi affair than Brisset’s contraption:

It does have a certain goofy charm, doesn’t it? But again, hardly the sort of thing you’d try selling for any practical purpose whatsoever – the point being proven here is that augmented reality (and other similar emerging technologies) are not necessarily the exclusive domain of big corporations or slick new start-ups; where there’s a will (and some ingenuity), there’s a way. Or, as I often end up saying here, Everything Can (And Will) Be Hacked.

Personally, I find that reassuring, because the battle for direct access to our retinas is just starting to heat up. The big tech corporations can see there’s money to be made with wearable tech in the very near future, and they’re preparing to roll out the hardware as soon as next year (if press releases are to be trusted, which they quite possibly aren’t)… and as Jan Chipchase pointed out, the way they’ll make the stuff affordable to you is by co-opting with companies who’re desperate for the direct pipeline to your brainmeat that said hardware will provide. They need to ride that augmented reality hype curve, after all – at least until it reaches the trough of disillusionment.