Tag Archives: science fiction

Rudy Rucker’s Ware Tetralogy available as a free download

The Ware Tetralogy - Rudy RuckerRegular readers will be aware that I’m a Rudy Rucker fan, and hence will understand how stoked I am that his Ware Tetralogy – heretofore hard to find in decent condition – is being republished as a single (immense) volume. It’s now sat on my wishlist, awaiting a moment when I have the money spare to buy a copy… but until then, there’s a free-to-download PDF version of the Ware Tetralogy available on Rucker’s website. There are commercial ebook versions in the pipeline, apparently, so that download may not be there forever – scoop it up now, and feel the gnarl!

(That said, the PDF and RTF versions are Creative Commons licensed, so they can be passed around with impunity. Send one to a friend!)

Shock: re-engineering science fiction, socially, as an RPG?

Damien G Walter has discovered something that sounds very interesting indeed: Shock, a ‘social science fiction’ roleplaying game. Go to the linked site for the full low-down, but for now, Walter explains:

Shock is a framework that has its players improvise science fiction scenarios based on the interactions and conflicts of certain Issues (slavery, imperialism etc etc) and Shocks (replicants, mind transfer) and Minutia. Or in other words, the gamut of tropes drawn from more than a century of science fiction.

[…]

As i read the handbook Shock is making me think some things. It is making me think that science fiction is powered by a small number of essential processes, and Shock does a good job of pinpointing what they are. It also makes me think that if we can accurately describe the meta framework of science fiction this way, then the task for science fiction writers is not to keep filling that framework with more stuff, but to start reengineering the framework itself. Don’t keep churning the same old products out of the factory. Don’t even build a new factory. Conceptualise a whole new manufacturing process and see what it produces.

Further unpacking of that last paragraph occurs here:

when we talk about innovation and experimentation, and about moving the SF genre forward, what we tend to mean is inventing new Shocks and exploring new Issues, or using old Shocks to explore new Issues or vice versa. So in Metropolis the Robot shock is used to explore the dehumanising process of industrialisation. A few decades later Philip K Dick uses the same shock to explore human empathy. Or Vernor Vinge describes the Singularity and introduces a brand new shock which a host of other writers then adapt to different uses. And in such ways does the genre advance.

Definite echoes of Superstruct, there… not to mention a new way (or at least a new old way) of thinking about tropes and premises and characters in the context of the genre. Anyone in the audience know anything more about this game?

Go read (or listen to) Brenda Cooper’s story at Clarkesworld

Hey, it’s hump day – you should probably reward yourself for surviving to the half-way point of the week. So why not celebrate with some new fiction to read?

Brenda Cooper, who writes the Today’s Tomorrows column here at Futurismic, has a story in the latest issue of the excellent Clarkesworld online zine; it’s called “My father’s Singularity”, and you should go and read it. If you’re too busy (yeah, right), there’s an audio option as well, so no excuses.

Ken MacLeod goes head to head with Annalee Newitz

No, not some sort of sci-fi celebrity blogosphere death-match scenario (though that might be kind of cool – we could clone Andy Remic and see how soon he could dismember himself with oddly-named axes!): BloggingHeads.tv publish video-conference interviews between notable figures in certain spheres of interest to the intertubes, and io9 head honcho Annalee got to have a good long chat with Ken MacLeod, Scots science fiction author extraordinaire (and, I might add, thoroughly nice bloke).

To quote Ken himself, topics covered include “politics, Craig Ventner’s synthetic organism, Scotland, The Night Sessions and The Restoration Game, near-future and far-future SF, and galactic princesses.” That’s my lunchtime entertainment sorted, then.