Tag Archives: technology

Steeling data

Via Bruce Schneier, here’s a piece about how a graduate student has reinvented – and hence blown the lid off of – a technology that can “transmit data at high rates through thick, solid steel or other barriers”. It can carry power, too.

Why is this a big deal? Well, not only is it a reinvention of something that BAE had built for the British government for purposes undisclosed, but it’s a technology that can cut through Faraday cages and eavesdrop on electronic communications that are supposed to be heavily shielded from the world outside:

If you had the through-metal technology now reinvented by Lawry, however, your intruder – inside mole or cleaner or pizza delivery, whatever – could stick an unobtrusive device to a suitable bit of structure inside the Faraday cage of shielding where it would be unlikely to be found. A surveillance team outside the cage could stick the other half of the kit to the same piece of metal (perhaps a structural I-beam, for instance, or the hull of a ship) and they would then have an electronic ear inside the opposition’s unbreachable Faraday citadel, one which would need no battery changes and could potentially stay in operation for years.

So Tristan Lawry has unwittingly levelled the espionage-tech playing field. It’s hard to hide secrets about hiding secrets.

Elfoid: anthropomorphic horrorphone

Oooh lordy, this Elfoid cellphone prototype is just horrifying, like some sort of David-Lynch-filming-Dan-Simmons prop to represent the religious fetishes of the Uncanny Valley… [image originally by Ars Electronica; ganked from linked Pink Tentacle post]

Elfoid humanoid phone prototype

The Elfoid phone is a miniature version of the Telenoid R1 robot developed last year by a research team led by Osaka University professor Hiroshi Ishiguro. The current prototype measures 20 centimeters (8 in) long, is covered in a soft fleshy urethane skin, and has the same genderless and ageless appearance as the Telenoid. The control buttons are embedded in the chest, which glows green when the Elfoid is in use.

Like the full-sized Telenoid robot, the Elfoid handset is designed to add an element of realism to long-distance communication by recreating the physical presence of a remote user.

That’s it; from now on, I don’t do phonecalls. Email only.

GreenGoose and the gamification of… er, pretty much everything

Still trying to get a handle on that whole Internet Of Things idea? Intrigued by the buzzphrase “gamification”, or the concept of lifelogging-as-behavioural-feedback channel? Wondering what people are trying to do with RFID now that the futureglow has faded from that particular tech concept? Here’s where they all meet up:

the folks behind Green Goose […] have come up with a system that turns boring tasks like brushing your teeth and exercising into a game that awards the ‘player’ with lifestyle points for completing various everyday tasks, in much the same way as players earn experience points in role playing games.

Green Goose uses wireless sensors that can be attached to objects, such as a toothbrush, water bottle or bike, to detect when you perform a task you have set yourself and rewards you with lifestyle points. These sensors were originally only available as egg-shaped attachments tailored for specific uses, but have now been shrunk down to small stickers and credit-card sized devices that can be attached to just about anything.

Worried that your kids live in world that’s much like The Sims? Well, why not make reality more like The Sims!

Interestingly (though not surprisingly, gamifying child behaviour wasn’t the original application:

The company was originally positioning the system as a tool for ecological and financial responsibility with its egg-shaped sensors designed to be attached to a bike, thermostat or showerhead to keep track of how much money a user saves by riding their bike instead of driving, keeping the air conditioning down or taking shorter showers.

At the risk of channeling Chairman Bruce, man, I can’t imagine why people weren’t queuing up to buy a game that would continually remind them how much they were screwing over the environment on a daily basis! We all know we need to do something, but there ain’t much comfort in being reminded just how much we need to do…

GreenGoose looks eminently hackable, though, not to mention easily cloned on the cheap; I can see some interesting interstitial/AR gaming applications straight away, but I suspect that, as always, the street will find its own uses for things that no one entirely expected. How’s about this one: fair allocation and metering of time-sensitive resources in your favela-chic stuffed-animal commune? Gotta keep track of who’s caning the hot water, after all, and if you ain’t done your chores then you don’t get your full bandwidth quota for the day…

Path dependency is a cultural function, not vice versa

Via Ken MacLeod, a rebuttal of Neal Stephenson’s theory of path dependency (as mentioned last week):

… the obvious question is why a popular and widely read author [got] his story so wrong, and why so many people believe it now. The answer, of course, is that America, and the developed world, are locked in a path dependent and locked in culture. The reason people believe a randomocity theory of rockets, is because much of our lives are based on relatively random decisions and lock in. So we project backwards. But Adolf Hilter, WSC, FDR, Stalin, were not creatures of the same moment. They had the reverse problem: namely, no one knew what the best technologies were, or the best social structures, to handle a massively disruptive moment.

In otherwords Stephanson is wrong on virtually every point, on every interpretation, but is right about his audience. Allowing them to see the past as making the same mistakes they make in their cubes every day, is an easy way to enormous instant popularity. It’s also a good example of why we are in the mess we are in: people like Stephanson writing for other people like Stephanson about how the weeds are thick and the weeds are somehow aligned against us. No, we are meeting the enemy, and he is us. It isn’t Hitler that is keeping the Ares alive, nor Stalin that is making us build vast banking frauds to prop up demand for suburban homes that aren’t really wanted, nor Truman and Eisenhower who are stopping us from researching fast nuclear power plants. They are de-yad. It must be us.

There’s a second part to come, presumably to explain Stirling Newberry’s antithesis. I’ll be looking out for it…

Path dependency: why we still use rockets

Very interesting piece by ubergeek Neal Stephenson over at Slate, where he wonders why it is that we’re still stuck in the rocket paradigm of space launch tech. In two words: path dependency.

To recap, the existence of rockets big enough to hurl significant payloads into orbit was contingent on the following radically improbable series of events:

1. World’s most technically advanced nation under absolute control of superweapon-obsessed madman

2. Astonishing advent of atomic bombs at exactly the same time

3. A second great power dominated by secretive, superweapon-obsessed dictator

4. Nuclear/strategic calculus militating in favor of ICBMs as delivery system

5. Geographic situation of adversaries necessitating that ICBMs must have near-orbital capability

6. Manned space exploration as propaganda competition, unmoored from realistic cost/benefit discipline

The above circumstances provide a remarkable example of path dependency. Had these contingencies not obtained, rockets with orbital capability would not have been developed so soon, and when modern societies became interested in launching things into space they might have looked for completely different ways of doing so.

Before dismissing the above story as an aberration, consider that the modern petroleum industry is a direct outgrowth of the practice of going out in wooden, wind-driven ships to hunt sperm whales with hand-hurled spears and then boiling their heads to make lamp fuel.

It’s this sort of thinking that makes Stephenson’s novels so fascinating to me… and, I fully expect, what makes other people bounce right off them. To Stephenson, everything is a system, and a system is a sort of story. Or maybe it’s the other way around? Anyway, the point is that for all our talk – and worship – of innovation, we’re mired in a whole interconnected set of path dependencies, a kind of civilisational stasis where we don’t do amazing new things so much as we find new ways to do the same things we’ve always done, only bigger, faster and with greater consequences of failure.

… the endless BP oil spill of 2010 highlighted any number of ways in which the phenomena of path dependency and lock-in have trapped our energy industry on a hilltop from which we can gaze longingly across not-so-deep valleys to much higher and sunnier peaks in the not-so-great distance. Those are places we need to go if we are not to end up as the Ottoman Empire of the 21st century, and yet in spite of all of the lip service that is paid to innovation in such areas, it frequently seems as though we are trapped in a collective stasis. As described above, regulation is only one culprit; at least equal blame may be placed on engineering and management culture, insurance, Congress, and even accounting practices. But those who do concern themselves with the formal regulation of “technology” might wish to worry less about possible negative effects of innovation and more about the damage being done to our environment and our prosperity by the mid-20th-century technologies that no sane and responsible person would propose today, but in which we remain trapped by mysterious and ineffable forces.

A fascinating and provocative read: go see the whole thing.