All posts by Paul Raven

Bill Gates sez: screw university, study online

In case any of Mister Gates’ lawyers are reading this, the above headline is a deliberately overstated paraphrasing (it’s how we write on the intertubes, y’know). But the nugget of truth is there: Ol’ Bill spoke at the Technonomy conference last week, and suggested that in another five years or so, more people will be studying online than in universities and colleges [via SlashDot].

I presume he means colleges and universities in the US, though I’d suggest that “first world” nations like the US and the UK will actually have the slowest rate of take-up for online study, as university attendance has the weight and kudos of long tradition to prop it up. But as distrust of the higher and further education systems grows, and more and more new graduates come to realise they’ve put themselves deep into the debt hole for a piece of paper that makes little or no difference to their employment prospects, a shift to what we might call “entrepreneurial learning” is pretty inevitable. Take me as an example: I build websites for a living, but have never had so much as a minute of formal tuition or education in the field; I just googled my way into it, found out what I needed to know as I needed to know it.

But the more important factor here is motivation: as the cost of formal education soars, people will think more carefully about why they’re studying. A degree is much less a means to an end than it used to be, and much as I’ve repeatedly considered doing a degree by distance learning, it’s for the satisfaction of the accomplishment rather than any illusion that my employability would be significantly enhanced. Hence “entrepreneurial learning”: skills and conceptual frameworks acquired with purpose in response to direct needs, rather than abstract knowledge sets accumulated toward a set of targets that may well have no equivalent in the employment marketplace.

The bad side to this, of course, is the lack of clear metrics for employers as to what a potential employee knows. But from anecdotal evidence that’s as least as old as I am, that’s been a problem with the existing system for some time. Perhaps we’ll see a return to competency testing in job interviews? The rise of a sort of zaibatsu-apprenticeship system? A greater percentage of freelance workers in a greater range of industries?

DRM may suck, but avoiding it is no panacea to piracy

As a fellow-traveller of the copyleftists, this is the sort of story I’d rather not be reading. But it’s an important one, because it underlines the problem that all the optimistic rhetoric in the world can’t sweep under the carpet: the point-and-click adventure game Machinarium was released without DRM, and despite (or perhaps because of) great reviews, suffered from an estimated 90% piracy rate. The developers are now having a “pirate amnesty” where they invite people with pirated copies to cough up $5 – a quarter of the original asking price – to legitimise their installation.

So much for the myth (albeit rarely stated directly) that DRM-free games are less likely to be pirated because they give the players their oft-demanded flexibilities of installation and migration; disappointing, perhaps, but hardly surprising.

However, it’s worth bearing in mind that the piracy rate would probably have been similar even if DRM had been baked in to Machinarium. So what’s the way out of this bind? My guess (and it is a guess) would be a lower price point – maybe if the asking price had been $5 from the outset, more people would have coughed up in the first place. The counterargument to that usually goes along the lines of “but that won’t cover the overheads of making the game!”; the counter-counter-response is “well, charging $20 obviously hasn’t achieved that either”. Quod erat demonstrandum.

Then there’s the MMO/metaverse model: charge very little or nothing for software and access, and make your rake-off through in-game items. We know this one works, because if it didn’t there’d be no goldfarming outfits in developing nations… but how to adapt it to single-player gaming experiences? Or maybe you have to look at sponsorships, in-game advertising and product placements… none of which sound particularly appealing, but would probably become accepted by players pretty quickly once there were no other options…

… and given the way things are going, that might not be too distant a day. What this story makes clear is that DRM is a blind alleyway: whether you include it or not, you’ll still have your work pirated. The web burgeons with suggested alternative business models for computer games, but to my knowledge no one has yet made one of them really stick.

World of Statecraft

I try to avoid reusing the headlines of articles I link to, but in this case I just had to let The Guardian‘s choice carry through, because it’s just too good to improve upon. The story: there’s an MMORPG in the pipeline that essentially models and recreates the European Parliament.

The game will allow players to gain points and move up levels by proposing legislation, amending laws, writing articles for an online newspaper and other tasks. The developers are in discussions with journalism schools and secondary school teachers to incorporate the game into teaching modules.

The game will allow for fictional pieces of legislation to be crafted and track real bills making their way through the European legislative machine. The game’s developers, the European Service Network, a Brussels communications agency that until now has mostly been responsible for producing EU brochures and websites, saw the popularity of online games such as World of Warcraft and thought they could make a sort of legislative Middle Earth out of the European parliament.

“It’s completely out of the box. It’s an experiment as a means of bringing together the best trends in the internet to stimulate discussion about Europe,” said ESN’s manager of the project, Ahmed ElAmin.

“World of Warcraft was one of the inspirations. It’s the biggest online role-playing game there is. It shows there is a huge audience for 3D online worlds.”

Well, yes, there is a huge audience for online 3D RPGs… but most of them involve goals and rewards of a more visceral kind than ramming through (or blocking) some obscure but important chunk of legislature. And I’m docking you ten points, Mr ElAmin, for your use of “out of the box”. Tsk..

Snark aside, it’s an interesting attempt to open up the mechanics of European democracy to the layman, and I think I’ll be giving it a look at some point (time permitting, natch). But it rather begs the question: once we reach a point where we can simulate a large-scale consensus democracy online, why the hell don’t we abandon the pretense of simulation and let it run that way for real?

Server migration completed

Hi folks; just a quick public service announcement to say that I repointed Futurismic‘s domain name to a new server yesterday, and that the migration appears to have taken without a glitch (touch wood). If you notice anything janky or broken, please let us know… but hopefully all you should notice are the things that finally work the way they were always meant to, such as proper 404 pages for broken links, images loading properly, reasonable page load times, contact forms that actually function as advertised, and so on.

It’s a move I should perhaps have made long ago, but the webmasters among you are probably aware of just how true the old “devil you know” adage can be when it comes to hosting companies. But on the strong recommendation of a few friends in the business, I’m now working with an outfit called 34SP, and if they can maintain the level of service they’ve shown so far, it’ll have been the best decision I’ve made in years*.

Enjoy!

[ * To be fair, some of my bigger decisions of the last eighteen months make that an easy contest, but so it goes. ]

Arguments against life extension

Via Michael Anissimov, here’s a spectacularly empty diatribe against “deathhackers” by TechCrunch‘s Paul Carr. Carr objects to the idea of radical life extension as advocated by transhumanists, which is fair enough, but as written here most of his objections seem to boil down to personal distate toward those advocates. Ad hominem ahoy!

… go to any Silicon Valley party right now and you’ll find a scrawny huddle in the corner discussing the science of living forever…

[…]

Apart from rabid over-achieving, there’s another thing that unites all life-extension obsessives: they look like death. “Medievally thin and pale,” is how the Times (quoting Weiner’s book) describes [Aubrey] de Grey.

This just in: unattractive and/or geeky people interested in living longer. Film at eleven!

Amongst the ire and jealousy of “rabid over-achievers” (and a little bit of self-promotion, natch), Carr does have a point to make, namely that death is our greatest motivator:

What if the real reason these entrepreneurs have achieved so much is precisely because – more so than other mortals – they were born with a keen understanding they are working to a fixed (if unknown) deadline? It’s that fear of death that makes them succeed, not the other way around.

Regular readers will remember that this is an idea I have a great deal of personal sympathy with, though I’ve never suggested anyone else should be prevented from chasing immortality just because I’m not sure I’d want it for myself.

Anissimov also links to a rebuttal of Carr by Greg Fish, usually more of a gadfly against transhumanist tropes than a defender thereof:

Instead of telling entrepreneurs and angel investors who have a very real passion for science and technology to embrace their mortality, Carr should be encouraging them to pursue their lofty goals. Yes, ask them pointed questions, ask them to show you their thought process, and try to steer them from fantastic, pseudoscientific, or wishful thinking, but encourage their ideas because these people can take us to new places with the right support, motivation and a guiding hand from biologists, chemists, physicists, and hands-on researchers. No one has ever made a breakthrough by refusing to aim above mediocrity, and that’s why we shouldn’t be trying to promote the gospel of “eh, it’s good enough,” among those who love to think outside the box.

Let the dreamers dream, in other words; I’m down with that, pretty much.

But there’s a bit of serendipity here, as life extension is very much on my mind at the moment. I’ve been reading Getting To Know You, David Marusek’s first short story collection; if you’ve read Marusek in the short or long form, you’ll be aware of his imagined future where radical life extension is ubiquitous among the privileged, and where a servitor underclass of clones and artificial intelligences works for them to prop up the “boutique economies” that make such a world possible. The story “Cabbages and Kale, or: How We Downsized North America” neatly captures my own personal concern about life extension technology, namely that – like almost all technologies, at least at first – it will be the exclusive province of those who are already rich, politically powerful and long-lived.

By the by, this also dovetails with the Matt Ridley essay I linked to earlier today, in that Marusek’s answer to the economic problems of a functionally immortal power class is to have them restrict reproduction in order to keep the population at a level where the system still works: a voluntary stagnation, a rigged equilibrium. But the point I’m making here is this: technologies are never inherently bad, but the way the world works tends to gift their benefits to those who have the least need of them. We shouldn’t fear life extension, but fearing life extension held exclusively in the hands of the political classes is a very wise move indeed.

[ I very heartily recommend Marusek’s short stories and novels to Futurismic readers; not only is he a writer of great craft and skill, but he deals with the complex sociopolitical outcomes of technological ideas like life extension and nanotechnology which are, at present, little more than attractive possibilities lurking beyond the horizon. ]