What’s cheaper than outsourcing to the developing world*?

Easy: outsource to the metaverse. Wagner James Au of New World Notes points to a post by software guy Max Klein, who discovered the cheapest way to get native-speaker translation work done is to offer it to Second Life’s polyglot clades of regular residents:

How did I reduce my cost from $9000 to $46? No, I didn’t do it by brainstorming or by being clever – but by a chance discovery as I was reading the BBC news website: I found an article about the second life economy.

Second life is filled with people who want Linden Dollars. They come from all over the world, and for them it’s just a game. They will willingly spend 30 minutes to translate the article for you for 20cents, which is 50 Linden $. For that, they can get accessories, funiture, clothes etc. within the game.

For them it’s easy work that allows them get something from within the game. For me, it’s an insanely cheap native language translation to languages like french, italian, etc.

A chance discovery, a few days getting used to the game, and I saved myself $8950 bucks.

And thanks to Mister Klein, I now have a new idea for how to make my name in the metaverse: I’m gonna start the first virtual union. 😉

More seriously, though, I can see how starting some sort of employment bureau in SL for this sort of work could be a real moneyspinner; where there are savings margins of the scale that Klein is claiming, there’s plenty of space for middlemen. Things have been quiet on the metaverse front, at least as far as meatspace news is concerned, but a goldrush on those low low wages is sure to look very appealing to cash-strapped meatspace businesses…

[ * This title ignores the proposition that SL and other metaverse realities are, in some respects, developing nations themselves… ]

The Universe of 3D Possibility

Don’t forget that for the rest of this year, I’m revisiting topics, updating research, and chatting about possibilities.  I hope you’ll add to the discussion.  So, here goes:

There’s been a lot of 3D print in the news lately.  There’s some cool things that are now easy to do – you can upload your designs at i.materialise.com (although I have to say, the “i” in front of EVERYTHING is as bad as the “.COM” behind every business’s name just before the .com bubble bursting.  But I digress.  i.materialise is catchy.  I’m personally waiting for i.teleport). After you upload and pay, your new object is printed and mailed to you. You can drop by Shapeways.com for the same service.  If you don’t feel like making your own designs, you can buy them from other people.  I like the math art piece Interlocked Moebius.

So that’s how I decided to re-visit 3D printing – just in time for Christmas if you start planning now!    I bet you could be the first in your family to design a Christmas ornament and have it printed. I might even have to try that this year… if I can find time.  It sounds like math is involved. Continue reading The Universe of 3D Possibility

Technothriller plot device of the month: volcano energy

Here’s a 500-page airport potboiler novel ripe for the writing… a number of Central American nations are looking to meet their energy demands by harnessing their unpredictable neighbours: volcanoes.

Geothermal energy has a high initial outlay, but after that it (theoretically) keeps pumping out current for years to come with very little interference. All well and good… but just add some Deepwater Horizon-style corner-cutting, skate over a few safety margins, write in a few scenes featuring the POTUSA, and bam! Topical technothriller with an exotic setting.

Of course, I’m a little too busy to write it myself at the moment, so if you’d like to make me an offer for full rights on the synopsis as it stands, please get in touch… 😉

One hundred years of cyborg solitude

21st September 2060; New Southsea, Disunited Kingdom

September is the old man’s favourite time of year. This morning New Southsea basks in the upper twenties as the summer sear fades out, and the high tides leave less silt in the streets. “Shorts weather, young lady,” he mumbles around his post-breakfast smoke, smiling in the sunlight as the post-grad girl clears away the crocks, boots up the base-unit for his ancient spex and helps him over to his scarred thriftwood desk. “Great day for an etymological celebration, I reckon.”

She can’t help but agree; he’s a grumpy old bastard a lot of the time, but his enthusiasm’s infectious when it takes him. Someone somewhere in New Southsea celebrates some marginal anniversary or festival every day of the year, but as obscure temporal landmarks go, today might take some sort of award. She’s surprised by how much she’s been looking forward to it… though again, she figures she’s just tuning into the old man’s vibes somehow. The reason seems inexplicably unimportant. Continue reading One hundred years of cyborg solitude

Looking back on cyberpunk1.0

An interesting personal-reflection post from Adam “Everyware” Greenfield on his formative experiences with cyberpunk. In a fresh refingering of the “we live in that fictional world now” riff, he wonders if anything could possibly strike such a powerful chord for him again:

[This graffiti’d Chinese shipping container] struck me as occupying an amazing position in material-semantic possibility space, the polemical-made-real. Running past it was something like listening to a digital file of Brazilian speedmetal, or having a woman you meet at a party nonchalantly introducing you to her wife, in that everyday life seemed to have more or less effortlessly remolded itself around tropes which once, and not so very long ago, dripped with futurity.

And a world filled with such objects is in some way almost beyond commentary, or critique. Maybe this is why William Gibson’s own last few books, delightful as they remain — the brand-new Zero History being the most recent case in point — read as yarns told about people we (quite literally) already know, capering through places, scenes and contexts we know all too well. It’s competently constructed entertainment, resonant enough of our moment, and is amusing as something to play the roman-à-clef game with. But it’s not (and cannot be?) revelatory. I’m having a hard time imagining anyone having their ass kicked by Zero History the way mine was by Neuromancer.

I know what Greenfield’s talking about here, but I suspect that personal subjectivity has a lot to do with it; Justin Pickard crops up in the comments to point out that, as a younger reader, he got something of the same gutpunch from Gibson’s Pattern Recognition reproducing the world he recognised from beyond the book’s covers. Just like the books we read, we’re products of our own milieu… atemporality is rarer than it might appear from inside our favoured goldfish bowl.

I can easily imagine the inquisitive teens of today seeing themselves and their world in Lauren Beukes’ Moxyland, or in the more recent works of Ian McDonald and (to a lesser extent, because as much as I feel he tries earnestly to capture the world as-is, he can’t help but Disney-fy it at the same time) Cory Doctorow. But thinking about sf from this angle, it feels to me like there’s a real paucity of works that seek to engage the world on political and economic terms in the way that cyberpunk grappled with the Eighties…

… or perhaps that’s what’s going on in the world of YA urban fantasy (or whatever we’re calling it this week). Which might possibly explain why I just don’t understand the appeal of that stuff whatsoever. *shrug*

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