Making a game of disruption politics

More from John Robb: rewiring agitprop and non-violent protest movements as open-source games.

… in modern western societies, this elite group and their specialists are able to dissociate themselves from jobs when it comes to their private lives.  They live unencumbered within our impersonal society.  This window of vulnerability creates a yawning opportunity for innovative forms of disruptive non-violent protest.  One that pierces the organizational and societal veil of anonymity for these individuals by turning them into systempunkts (vulnerable nodes within the targeted organization’s network that would cause the most damage if disrupted).

Essentially, if you can successfully deter/coerce individual decision makers in this decision making group, you will win (and quickly).Early work on this type of protest can be seen in the work of 4Chan’s Anonymous and China’s human flesh search engine. Both of these open source movements have shown to be surprisingly powerful at targeting single individuals (and poor at disrupting organizations).

An aside: I find Anonymous fascinating, because (whether deliberately or not) they’ve created a fluid non-identity that can be picked up by anyone anywhere for any purpose. It’ll be one of those names that haunts the sidebars of news sites for decades, if not longer… and there’s always the possibility of a schism or interfactional split, which should be fascinating (and doubtless horrific and hilarious) to watch from the sidelines.

But back to Robb:

… any online group of sufficient size could launch an effort like this.  However, to really zoom the effort and turn it into a coercive tool, one modification should be made.  It should operate as an online game.

Well, pretty much everything else operates as an online game, even democracy itself. [/snark] More seriously, though, using the reward structures of games to entice people toward certain real-world behaviours has been proposed (and put in to action) by others, and has a certain resonance not only with the times we find ourselves in, but also our nature as homo ludens. Indeed, Robb himself proposed a kind of real-life Farmville to spread permaculture farming, but I suspect the amount of real physical work needed to achieve those sorts of goals will deter all but the most tenacious.

That said, science fiction writers got there first: Stross’ Halting State, and Walter John Williams’ This Is Not A Game, for instance. Maybe human society was always a game, and we’re only now waking up to a fact that politicians and uber-entrepreneurs have always understood instinctively?

Rudy Rucker’s Ware Tetralogy available as a free download

The Ware Tetralogy - Rudy RuckerRegular readers will be aware that I’m a Rudy Rucker fan, and hence will understand how stoked I am that his Ware Tetralogy – heretofore hard to find in decent condition – is being republished as a single (immense) volume. It’s now sat on my wishlist, awaiting a moment when I have the money spare to buy a copy… but until then, there’s a free-to-download PDF version of the Ware Tetralogy available on Rucker’s website. There are commercial ebook versions in the pipeline, apparently, so that download may not be there forever – scoop it up now, and feel the gnarl!

(That said, the PDF and RTF versions are Creative Commons licensed, so they can be passed around with impunity. Send one to a friend!)

California proposes car license plates with electronic ads

Well, things are pretty tight in California, money-wise, so you can’t fault them for looking to cut that deficit. But this proposal is bad news for anyone frustrated by the ubiquity of advertising on every surface of the world: electronic license plates which show the vehicle’s code number while in motion, but which switch to (presumably network-served) adverts after a few seconds of coming to a halt [via SlashDot].

Regular readers (and, indeed, anyone with the remotest knowledge of how electronic technology actually works, if only in the abstract) will doubtless have spotted more fundamental problem, but just in case, I’ll remind you that Everything Can And Will Be Hacked. Hell, there’s already a proof-of-concept for electronic billboard exploits. So the no-mercy breed of road-warrior may want to avoid cutting in front of more geeky communters should these things go into production…

BOOK REVIEW: How To Defeat Your Own Clone by Kyle Kurpinski and Terry D Johnson

How To Defeat Your Own Clone by Kyle Kurpinski and Terry D JohnsonHow To Defeat Your Own Clone (and Other Tips For Surviving the Biotech Revolution by Kyle Kurpinski and Terry D Johnson

Bantam Books, February 2010; 180pp; US$14.00 RRP – ISBN13: 978-0533385786

If there’s one good thing that’s come out of the cultural opposition to science in the West, it’s a wave of new popular science media. The guiding principle seems to be “make it fun, give it a hook, deliver as much hard material as you can without provoking the gag reflex”, which goes some way to explain the popularity of science blogs – small chunks of science wrapped up in tasty and palatable context is a great format for lay readers with an interest in the topic, but without the specialist knowledge to follow the journal scene. Kurpinski and Johnson’s How To Defeat Your Own Clone is full of bloggy zing, and neatly skewers numerous pop-culture skiffy clichés – the scientifically-impossible clones of cinema and television – in order to entice the reader into a topic that promises to become increasingly controversial and pertinent in the coming years. Continue reading BOOK REVIEW: How To Defeat Your Own Clone by Kyle Kurpinski and Terry D Johnson

Hey, DJ – draw me a beat!

File under “kinda cool intersection of music and technology”, and tag with “more lo-fi than it initially appears”: Wired UK flags up Swedish DJ and producer Daniel Skoglund, who has developed a way of creating weird beats and noises by drawing lines with a graphite pencil.

… he draws his rhythms onto paper, which is mounted on a turntable and then read by a needle. […] Graphite conducts electricity, so changes in the conductivity of the graphite will generate different sounds — bloops, blips and whistles.

As a result, Skoglund can draw lines that a rotating arm passes over, controlling the BPM of the music by changing the speed at which the arm rotates. When he performs live, he uses three heads, but the motion of each head over the graphite wears it away after a while, resulting in a performance that changes over time. No word on what happens he’s not paying attention and the needle collides with the pencil.

You wanna hear the results? Of course you do!

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