Tag Archives: narrative

The self-made myth of Michael jackson

Jackson/Monroe/Warhol mashup posterI’ve never been a fan of Michael Jackson’s music, but I have something of a fascination with his status as a larger- (and weirder-) than-life public figure… a status that his recent death will probably do little to dull, at least in the relatively near-term, and possibly forever. [image by 416style]

As such, I heartily recommend you read this piece by Brian Dillon at The Guardian: “Michael Jackson: king of hypochondria” raises the point that some of the earliest weird tales about Whacko Jacko were in fact created (or at least authorised) by Jackson himself.

When pictures of his visit to the hospital for that purpose made their way to the National Enquirer, Jackson seems to have seen an opportunity to make himself appear more enigmatic in the public mind. It was a curious change in attitude, considering his previous anguished responses to rumours about his personal life: his alleged homosexuality, his supposed decision to have a sex change in the late 70s and the initial media reports that his obvious recourse to plastic surgery was spurred by a desire to look like his mentor Diana Ross. Whatever led Jackson to court notoriety now, the ruse certainly worked; it prompted just the first and perhaps least disturbing of the many bizarre stories that would emerge about him in the years to come.

Though it was not true, the “oxygen tent” story now seems to presage so much about Jackson’s decline that it is hard not to read the image that accompanied it as an emblem of his eventual predicament: reclusive, ailing and unable to reverse his toxic reputation for eccentricity and worse. For the young man in the photograph – whose skin is still brown, whose face has changed since his early 20s but not yet taken on the inhuman aspect of his middle age, whose dancer’s body is not yet emaciated – already resembles nothing so much as a sacred or royal corpse.

Almost every book I’ve read on postmodernism cites Madonna as the quintessential self-made multi-myth, shrugging symbolic identities on and off in order to surf the Zeitgeist and keep the punters interested. That’s somewhat similar to David Bowie’s perpetual reinvention of himself as a symbol (of himself, and of other things), though I’d suggest that Bowie was less interested in being a pop sensation than exploring new avenues that interested him, with a very variable success rate (Tin Machine, anyone?)…

But Jackson just kept grafting new bits on to the same image (literally as well as figuratively), and as such became something bigger than he or his organisation could truly control. I can’t help but feel that, as such, he somehow presaged the uncontrollable runaway meme phenomenons that are such a feature of global internet culture.

Furthermore, it makes him – to my mind at least – an intensely science fictional phenomenon, as well as a postmodern one (if there’s any serious difference between those two things, which I’m less and less sure of as the days go by). The story of Michael Jackson is inherently mediated by the preconceptions of the person reading him as a text, and by the choice of references they use in that reading. The “real” Michael Jackson eventually became such a tiny and insignificant part of the maelstrom of images and stories that surrounded him that he could probably have died long before he did without costing that story any weight or momentum.

There are so many riffs to play around Michael Jackson: riffs of identity-as-narrative (and narrative-as-identity), of the power of PR and dis/mythinformation, about our willingness to believe falsehoods if they tell us what we want to hear, about the increasingly intangible border between a product and its marketing, about becoming the story you tell about yourself, and about that story mutating once it’s too big to control, about self-fulfilling prophecies, about the lonely frightened people sat at the centre of the images we create of ourselves in the public sphere.

The story of Michael Jackson is a very sad one, however it’s told and whoever it’s told by… and it’s all the more sad because his story is, to a greater or lesser extent, our story too.

William Gibson on the cyberpunk obsession with brands

Having recently completed his forthcoming novel Zero History, William Gibson is kicking back at his blog and fielding questions from the intertubes; if you want an insight into the man’s attitudes and philosophies (toward his work, and the world in general), you’d be well advised to tune in.

This one particularly caught my eye, because it calls out a foible I’ve always noticed in Gibson’s writing (and Chairman Bruce’s, too, though to a different degree) – his fetish for explicitly dropping in brand names and obsessional detail about clothing, hardware and vehicles. Gibson’s justification is charming, not least because I’ve always had a similar sort of obsession*:

Q Why do you seem obsessed with brand name apparel et al in Pattern Recognition and Spook Country?

A You ain’t seen nothing, yet! Actually the new one may explain that, a bit. Or just further convince some people that I’m obsessed. It’s one of the ways in which I feel I understand how the world works, and there aren’t really that many of those. It’s not about clothes, though, or branding; it’s about code, subtext. I was really delighted, for instance, to learn who made George Bush’s raincoats. A company in Little Rock (now extinct, alas) but they were made of Ventile, a British cotton so tightly woven that you can make fire hoses (and RAF ocean survival suits) out of it. Which exists because Churchill demanded it, because the Germans had all the flax production sewn up. No flax, no fire hoses for the Blitz. The cultural complexities that put that particular material on Bush’s back delight me deeply; it’s a kind of secret history (and not least because most people would find it fantastically boring, I imagine).

Brands are stories, in and of themselves. I wonder if the cultural histories of consumer goods are one of the few types of narrative that can survive postmodern erosion?

[ * There’s a part of me that always hates noting similarities like this, because it feels like my brain trying to tell me “oh yeah, you’re just like him, bravo you!” Anyone else get that kind of feeling when they read author interviews or blogs? ]

The Changing Face of the American Apocalypse: Modern Warfare and Bad Company

Blasphemous Geometries by Jonathan McCalmont

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“Welcome to the Desert of The Real” announces Laurence Fishburne’s Morpheus as he introduces The Matrix’s (1999) Neo to images of the charred remains of what was once human civilisation. A civilisation that has since been digitised and placed online while the real world crumbles beneath an ash grey sky. Morpheus’ drily ironic line would later be re-invented by the Slovenian philosopher and psychoanalyst Slavoj Žižek in an essay prompted by the September 11th attack upon the World Trade Center. Žižek’s point is a simple one : The 9/11 attacks destroyed not only some buildings, but also America’s conception of what the real world was really like. Since the end of the Cold War, the West had fallen into a cocoon of smugness created by the comforting belief that, with the collapse of the Soviet Union, all opposition to liberal democracy had simply dried up and blown away; that, as the Berlin Wall came down, Humanity found itself united in the same set of desires for elected governments, human rights and consumer goods – desires for the kind of things that the American people had. It was, as Francis Fukuyama put it, The End of History. Continue reading The Changing Face of the American Apocalypse: Modern Warfare and Bad Company

Augmented reality fiction

augmented reality headset conceptHere’s another option to add to the list of new avenues for fiction writers worried about the possible demise of the novel – augmented reality fiction, as (quite literally) dreamed by Web2.0 maven Tim O’Reilly [via @globalculture; image by The Lightworks]:

Last night I dreamed that one of my authors (no name or face that I can recall – one of the phantasms created by the half-waking imagination) had sold me rights to a novel he’d written, and was eager for me to publish it as an ebook. It turned out that the “ebook” we were developing was actually a movie that took place in an augmented reality overlay projected directly onto the mind’s eye, mixing what the author had imagined with what the viewer was actually seeing and experiencing at the time. Every version of the movie was different, because the story had to be overlaid on what the viewer was encountering in the real world. At one point in the dream, Eric Schmidt of Google was particularly excited because a sailing scene in the story warned him about a hidden reef that his boat had to avoid.

I don’t often share dreams on this blog (at least not sleeping dreams), but this one seemed worth putting out there, because I do think that augmented reality could be an important component of a new kind of storytelling, making today’s 3D entertainments as dated as silent films.

[I guess you have to move in pretty rarefied circles to have Google’s CEO appear in your dreams…either that, or have the sort of extreme tech fetish that warrants medical attention.]

I very much doubt that O’Reilly’s the first to think of AR fiction, but having someone that influential kicking the idea around in public can only be a good thing; the dead-tree book may have a finite lifespan ahead of it, but storytelling will probably last as long as humanity itself, in one form or another.

O’Reilly continues with an anecdote about an intriguing format for theatre he once experienced, which (more so than the AR fiction idea alone) threw all sorts of interesting switches in my head:

Many years ago, I saw a play in LA called Tamara, a story set in the mansion where WWI hero and author Gabrielle D’Annunzio was held under house arrest by Mussolini. A fascinating experiment in theater, Tamara took place in many different rooms of the house. As an audience member, whenever a scene ended, you had an opportunity to follow the character of your choice to another room. No audience member could see the entire play. My wife and I went with her parents (who were back for the third or fourth time, seeing parts of the play they’d missed on previous visits), and afterwards, we all compared notes for hours about what we’d seen, and what we’d missed.

Now that’s an interesting idea… not to mention a neat way of making history a more immersive and interesting experience. Someone needs to start pitching that structure to the museums-and-stately-homes sector… *reaches for rolodex*

Of course, the layered nature of augmented reality means that there’s all sorts of potential for weird and unforeseen overlaps and mash-ups – it’s easy to think of ways to add a game component to that immersive theatre idea, for example. But there’s nothing that says you have to get permission to mesh your game with another layer. Let’s say that someone makes an AR guide to Victorian-era London, for instance; it’d be pretty easy for someone to independently develop an extra layer that threaded in a Sherlock Holmes-esque game element to the proceedings. But just think of the IP headaches that sort of mash-up is going to produce – if you develop a game on top of a free-to-view ad-supported AR layer, should you have to pay the creators of that layer? Or should the extra traffic you’re sending to it be considered payment enough? That sound you hear is the hands of a thousand lawyers rubbing together in glee…

And let’s not forget that all games can and will be gamed – for instance, you’ve probably heard of FourSquare by now (if not signed up already), but that casual geolocational contest is easily fiddled, as demonstrated by one Jim “KrazyDad” Bumgardner [via @qwghlm]. Games that are played upon games, realities that are recursively layered upon realities… things are going to get a whole lot more meta in the not-to-distant future.

Jo Walton on the protocols of reading science fiction

Have you ever wondered why it is that, for all your efforts and enthusiasm, you’ve failed to convince your bookworm buddies of the brilliance of a favourite science fiction story or novel? As science fiction readers, we know instinctively that there’s something different about it by comparison to “regular” literature, but explaining that difference concisely – to others, or even to ourselves – can be quite tricky.

Well, help is at hand – novelist Jo Walton has hit the nail on the head over at Tor.com with a short and lucid essay on the reading protocols of science fiction:

Because SF can’t take the world for granted, it’s had to develop techniques for doing it. There’s the simple infodump, which Neal Stephenson has raised to an artform in its own right. There are lots of forms of what I call incluing, scattering pieces of information seamlessly through the text to add up to a big picture. The reader has to remember them and connect them together. This is one of the things some people complain about as “too much hard work” and which I think is a high form of fun. SF is like a mystery where the world and the history of the world is what’s mysterious, and putting that all together in your mind is as interesting as the characters and the plot, if not more interesting. We talk about worldbuilding as something the writer does, but it’s also something the reader does, building the world from the clues.

It always feels a little elitist to engage in special pleading for science fiction’s literary merits, but it really has evolved its own rhetorical and narrative language; this has become much more apparent to me since I started critiquing manuscripts by beginning writers, especially those who’ve come to write science fiction late in their lives, or via television and cinema. It’s often said that the golden age of science fiction is twelve, but I wonder if exposure at a formative age is an essential prerequisite for the ability to parse it – can that “hard work” of decoding the fictional world be taught later in life and still bring the same degree of pleasure it gives to us?

A few years back, I managed to convince some of my public library colleagues to read Geoff Ryman’s Air, and I know a handful of people from the same generation as my parents who enjoy Ballard’s later short fiction, but reliable and universal “gateway drugs” seem hard to find. Have you had any success converting readers to science fiction, and if so, what books or stories did you use to bait the hook?